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Problem with icons moving on publish

Posted: Mon Sep 24, 2018 5:25 pm
by rojharris
Hi,

I have a simple skin that's an edit of the simplex one. I've changed a few icons and resized the relevant boxes to make them fit.
In the editor they look fine however when I publish they re-arrange themselves horizontally to be out of alignment. They are all anchored the same (top left) and all have the correct sizes as far as I can tell.

Any ideas what is making this happen? I'm using V6 b4

Thanks

Re: Problem with icons moving on publish

Posted: Mon Sep 24, 2018 5:48 pm
by Hopki
Hi,
Can you post your skin?
That will make it easier to see whats going on.
Regards,
Hopki

Re: Problem with icons moving on publish

Posted: Mon Sep 24, 2018 5:54 pm
by rojharris
Yeah sure. here you go

Also, while you're in there, how on earth do I change the node markers to 'markertemplates' so I can make my map clickable? I know there's a tutorial on here somewhere showing how to add nodes to images of maps but I can't find it?

Actually don't worry, I've just found 'map pins with radar' on YT. That will work for me! Excellent


Many thanks
Roger

Re: Problem with icons moving on publish

Posted: Mon Sep 24, 2018 10:28 pm
by Hopki
Hi,
The Silhouette_v6 and Simplex_v6 skins are meant to be configured by using the Skin Configuration button.
Theses were designed to make it really easy for customisation by people that really don't want to jump into the skin editor.
Example, open one of the skins, then do a Save As, then you can use the colour tool to change colours.

The skin you have changed still has lots for actions and variables which are changing the position of the buttons.
It would be better starting a new skin and just adding components to build what you need.
Or you could strip out all the skin variables and then remove all the logic blocks that effect the buttons.

Regards,
Hopki

Re: Problem with icons moving on publish

Posted: Tue Sep 25, 2018 9:15 am
by rojharris
Ok thanks Hopki,

This is only my second Pano2VR project so I'm not up to speed with best practises yet.. I'll try with a new skin and just use the bits I need

Cheers,
Roger