Skin Canvas size

Special forum to share and discuss skins for Pano2VR and Object2VR
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Mark360
Posts: 39
Joined: Thu May 17, 2018 11:15 pm
Location: England and USA

Hi all

Having been playing with Pano2VR for a very short time I was wondering if someone could guide me on a little bit of knowledge.

When building full screen tours are you better building a skin that is full screen ie 1024 wide or larger or better staying with 640?

Does it make all that much difference or is it harder to make the skin responsive?
If it looks impossible you just have not found the right angle to view it from.
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Tony
Posts: 1341
Joined: Mon Feb 15, 2010 6:54 am
Location: Adelaide, South Australia
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Hi Mark,

As you are probably aware the canvas size settings in the application aren't reflective of the final output, and you can still get the same result from a canvas that's 2,000 x 800 as you can from a skin thats 600 x 600. It's all to do with the relative position of elements in the canvas and their anchor points.

So basically it's a question of how you want to manage your workflow and the amount of screen realestate you have to accommodate a larger canvas area. If you have a lot of pinned hotspots it may be easier to have a large canvas and line up all the hotspots on the side of the canvas it's really up to you.

The canvas size doesn't have any effect on responsiveness that's more of an issue around the size of your elements and the logic you use.

Now determining the correct sizes for skin elements in different devices is tricky. I tend to work on a 1,000 x 900 skin canvas and I have a grid panorama. I set up a number of layouts, in Indesign, that reflected the grid in relationship to the device. Then I can move and resize objects on the layout and then use the changes to update the skin for the device.

You can see what I mean in this post viewtopic.php?f=6&t=12299&p=50907 just scroll down until you see the grid in the iPhone 6.

cheers,

Tony
Tony Redhead | Panoramic Photographer | mobile: +61438501002 | website: https://tonyredhead.com - https://redsquare.com | Pano2VR Tutorials: https://tonyredhead.com/pano2vr | instagram: https://www.instagram.com/tonyredhead/
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Mark360
Posts: 39
Joined: Thu May 17, 2018 11:15 pm
Location: England and USA

Thank you Tony for that explanation.

Why oh why did I not think about Indesign. Never thought of doing it that way round. I was working directly on the skin and outputting it to see what it looked like on different devices. Which does work but is slow! :)

I think I need to do a lot more reading there is sooooooo much to learn about this program. That's in a good way I must say.

Certainly going to try out the Indesign work about. Being designing buttons etc in it and using them just never crossed my mind to do it that way.

Thanks for the info again.
If it looks impossible you just have not found the right angle to view it from.
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