Don't know if you saw it but just published a tip to make an animated point hotspot image using the tools in the skin editor.
Tip Blog Post
This is open to so many mods, example rather than use an alpha to fade out you could use a colour logic block so it fads into black.
Why would you do that?
So the point hotspot is just as visible in a light scene as well as a dark scene.

You can also make some funky effects like an atom shape.
Using the same true/false variable and timer you just change the following logic blocks in the two rectangles.
Rectangle 1:
Scaling: X: 1.00, Y: 0.4
Scaling Logic Block:
Trigger: *ht_ani
Comparison: =
Value: true
X: 0.4, Y: 1.00
Transition 0.5 seconds
Angle: -45
Angle Logic Block:
Trigger: *hs_ani
Comparison: =
Value: true
Angle: 45
Transition 0.5 seconds
Rectangle 2:
Scaling: X: 1.00, Y: 0.4
Scaling Logic Block:
Trigger: *ht_ani
Comparison: =
Value: true
X: 0.4, Y: 1.00
Transition 0.5 seconds
Angle: 45
Angle Logic Block:
Trigger: *hs_ani
Comparison: =
Value: true
Angle: -45
Transition 0.5 seconds
You should end up with something like this:
As the rings are made from the rectangle tool you can change size, colour and angle.
In other words go to town adding your own effects.
Have fun,
Regards,
Hopki
