Pano2VR 5 and Responsive Skin design

Special forum to share and discuss skins for Pano2VR and Object2VR
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RolandMeijer
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Re: Pano2VR 5 and Responsive Skin design

Post by RolandMeijer » Tue Mar 28, 2017 10:00 pm

OK, cool! Thanks Martin! :)

Kavin
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Re: Pano2VR 5 and Responsive Skin design

Post by Kavin » Fri Oct 26, 2018 8:32 am

I just started to edit the responsive skin for the Map, to be visible only on large screen (computer desktop) and not visible on small size screen (mobile, tablet). I did the logic block as shown in attachment, but it didn't work with mobile (it still appears on mobile, iphone, android). Can you guide me what trigger I should use "Is Mobile , Player width, Operating System". Actually, I have tested all those triggers, but it didn't work. What I did wrong?

Image

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Hopki
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Re: Pano2VR 5 and Responsive Skin design

Post by Hopki » Fri Oct 26, 2018 1:52 pm

Hi,
The screen shot you show should work!
That said which mobile are you using to test with?
Regards,
Hopki

Kavin
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Re: Pano2VR 5 and Responsive Skin design

Post by Kavin » Fri Oct 26, 2018 4:12 pm

Hopki wrote:
Fri Oct 26, 2018 1:52 pm
Hi,
The screen shot you show should work!
That said which mobile are you using to test with?
Regards,
Hopki
I tested on 3 different devices Iphone6, Galaxy S8 and Simulated mobile browser on desktop. Please advice, this is my test link -> www.pixio360.com/test (quite slow for international access)

created on Pano V6 beta5

Lou
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Re: Pano2VR 5 and Responsive Skin design

Post by Lou » Mon Dec 03, 2018 5:05 pm

Hi Hopki,

I'm trying to follow your instructions listed at the top of this post, but I can't seem to hide the elemets and they all show up in the same screen size, even though I have set the player width to show elements only in certain width sizes?

Thanks!

Lou
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Re: Pano2VR 5 and Responsive Skin design

Post by Lou » Mon Dec 03, 2018 5:13 pm

Sorry, to add:

Where you've stated -

Element A
This will be set to visible by default
Trigger: Player Width / Comparison: <= / Value 1024 / Operation:
Visible: false

Element B
This will be set to hidden by default
Trigger: Player Width / Comparison: <= / Value 1024 / Operation: And
Trigger: Player Width / Comparison: > / Value 960 / Operation:
Visible: true

Element C
This will be set to hidden as default
Trigger: Player Width / Comparison: <= / Value 960 / Operation:
Visible: true

The default values on both my 'elements B & C', say the default value is set to 'Visible true'

Could this be causing the issue?!

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Hopki
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Re: Pano2VR 5 and Responsive Skin design

Post by Hopki » Tue Dec 04, 2018 4:04 pm

Hi,
Yes you need to deselect visible for B and C elements.
Regards,
Hopki

Lou
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Joined: Wed Oct 04, 2017 4:54 pm

Re: Pano2VR 5 and Responsive Skin design

Post by Lou » Wed Dec 12, 2018 4:34 pm

Got it! Thanks, Hopki

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edgar_ali
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Re: Pano2VR 5 and Responsive Skin design

Post by edgar_ali » Wed Jan 30, 2019 11:23 am

I've got a tour that have a map in the centre of the tour...I created a button that allows to hide and show the map whenever a click on that button..

Now the issue is that when I decrease the size of the browser or I see the tour on my mobile, the map does not resize according to the size of the browser/screen..

I was reading in the post that you can use a trigger "is Mobile" (in the logic block) to solve this problem...

So I went into the Map element, then into size and created a logic block

I created the following logic block:
trigger= is Mobile
comparison: = (equal)
value: true

using this website: http://iosres.com , I selected the logical resolution320x568

so if the value is 320x568, then the map resize...however when I decrease the size of the browser the size of the map does not decrease...

Should I do this differently??

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edgar_ali
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Re: Pano2VR 5 and Responsive Skin design

Post by edgar_ali » Wed Feb 06, 2019 2:10 am

The map responsiveness issue is now being discussed in the following post:

viewtopic.php?f=13&t=13468

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