Search found 26 matches

by jakenorton
Sun Apr 04, 2021 4:11 pm
Forum: Pano2VR general
Topic: Action to show/hide polygon hotspots
Replies: 2
Views: 250

Action to show/hide polygon hotspots

Hi all, I've added a button to my skin that successfully hides/shows all hotspots, but I'm trying to get it to also hide/show polygons (they're currently defaulted to all visible). I was able to get the button to hide the polygons through an action (Mouse Click >> Player Settings >> Change Polygon M...
by jakenorton
Tue Jan 19, 2021 11:36 pm
Forum: Pano2VR general
Topic: Change visibility based on hover
Replies: 1
Views: 256

Re: Change visibility based on hover

Answering my own question here as best I can. I wasn't able to find or implement a z-index solution, but ended up building a solution on my own that works to my purposes. Again, the desire was for an image to appear with text to the side when a hotspot is clicked. And, I wanted the image on the left...
by jakenorton
Tue Jan 19, 2021 10:39 pm
Forum: Pano2VR general
Topic: Path/smooth polygon and linking hotspots
Replies: 2
Views: 252

Re: Path/smooth polygon and linking hotspots

I ended up working around this by just drawing the routes in using the polygon hotspot tool, so all is set now. It would be a great addition, though, to have a hotspot tool that is more of a smooth path rather than a polygon. Not sure if this is possible, though, and may be too specific to my needs ...
by jakenorton
Tue Jan 19, 2021 10:36 pm
Forum: Pano2VR general
Topic: Image rendering oddly
Replies: 8
Views: 495

Re: Image rendering oddly

Thanks, Hopki,

I did check with different types, and it yielded the same results. But, not using the Jimmy McIntyre sharpening plugin has solved the issues fortunately, so I'm good to go on that front.

Thank you for all your help!
by jakenorton
Tue Jan 19, 2021 1:55 am
Forum: Pano2VR general
Topic: Image rendering oddly
Replies: 8
Views: 495

Re: Image rendering oddly

So, I figured out the image distortion issue. Through process of elimination (saving the pano in PS after each step of the edit, and opening it in Pano2VR), I found that the issue comes from a sharpening action I've been using for years called "Jimmy McIntyre Sharpening." I'm nut sure what...
by jakenorton
Tue Jan 19, 2021 12:55 am
Forum: Pano2VR general
Topic: Image rendering oddly
Replies: 8
Views: 495

Re: Image rendering oddly

Hi Hopki, Thanks for the feedback. I send an email to support with 2 PSB files via Dropbox: one is the version straight from PTGui which crashes Pano2VR, and the second is the one edited in Photoshop and imported to Pano2VR which has the artifacts/distortion as shown in the screenshots above. Any id...
by jakenorton
Mon Jan 18, 2021 8:00 pm
Forum: Pano2VR general
Topic: Image rendering oddly
Replies: 8
Views: 495

Re: Image rendering oddly

I've just tried opening the PTGui PSB straight into Pano2VR with no intermediate editing of the file in PS or otherwise, and now Pano2VR gets about 30% through the import and just closes out with no notification, error, etc.

Very strange.
by jakenorton
Mon Jan 18, 2021 7:51 pm
Forum: Pano2VR general
Topic: Image rendering oddly
Replies: 8
Views: 495

Re: Image rendering oddly

Hi Hopki, Thanks for the quick reply. My workflow has been to render in PTGui, edit in Photoshop (cropping, color, filling in gaps, etc.), then save as PSB and open in Pano2vr. Is that not the optimal workflow? I just opened in PS, and the file is 50,000 x 9467 pixels. By pixels not being divisible ...
by jakenorton
Mon Jan 18, 2021 7:19 pm
Forum: Pano2VR general
Topic: Image rendering oddly
Replies: 8
Views: 495

Image rendering oddly

Hi again, all, Having a weird thing happen just now with Pano2VR rendering an imported PSB in a strange way. It seems to be pixellating and distorting the imported image for some reason. pano2vr_issue.jpg This specific image is a 16-bit PSB, RGB. I made an 8-bit version of the same, and it does the ...
by jakenorton
Mon Jan 18, 2021 12:54 am
Forum: Pano2VR general
Topic: Change visibility based on hover
Replies: 1
Views: 256

Change visibility based on hover

Hi again, One additional question: I'm building image and text hotspots, and have customized a skin that will scale an image to 200% when it's hovered over. To make sure it is visible over the text box, I set the z-index to 100 on that item. That works fine and well. But, some of my text is long eno...
by jakenorton
Sun Jan 17, 2021 11:54 pm
Forum: Pano2VR general
Topic: Path/smooth polygon and linking hotspots
Replies: 2
Views: 252

Path/smooth polygon and linking hotspots

Hi all, Been working on building out some new panoramas from Everest, and am trying to accomplish a couple of things. Thanks to the forum and all the help, I've been able to build out a fairly solid skin, but have not been able to determine if I can do the below, and if so, how to do it. 1. Is there...