Search found 2578 matches

by thomas
Thu Nov 30, 2006 3:43 pm
Forum: Pano2QTVR - Flash
Topic: Problem with overlay sprite
Replies: 2
Views: 3623

This just works for images, not for swf.
by thomas
Thu Nov 30, 2006 12:53 am
Forum: Pano2QTVR - Flash
Topic: Pano2QTVR 1.5.0 beta 7 released
Replies: 23
Views: 18596

hum@no.id wrote:Interaction place :roll:
You can control the mouse sensitivity or better the spinning speed if you turn the pano + the "mass effect" the small turning fade out. If you uncheck this the panos stops immediately
by thomas
Thu Nov 30, 2006 12:51 am
Forum: Pano2QTVR - Flash
Topic: Syntax err reporting with these flash panoramas - Puzzel
Replies: 6
Views: 6574

Hmmm... The links don't work. Did you create the panos with beta7?
by thomas
Wed Nov 29, 2006 3:16 am
Forum: Pano2QTVR - Flash
Topic: online // offline
Replies: 1
Views: 3249

Hmm... maybe you use 2 different versions? Could it be, that the brower-Plugin is still Flash 8?
by thomas
Wed Nov 29, 2006 3:15 am
Forum: Pano2QTVR - Flash
Topic: Object VR problem with flash
Replies: 11
Views: 10642

beta7 is out!
by thomas
Wed Nov 29, 2006 3:12 am
Forum: Pano2QTVR - Flash
Topic: Pano2QTVR 1.5.0 beta 7 released
Replies: 23
Views: 18596

Pano2QTVR 1.5.0 beta 7 released

Ok, I think now its time to release a new beta version: The main new features/bugfixes: - Flash object movies! - several fixes for small panoramas - adjustable mouse sensitivity - float values for auto rotate speed - permanent image overlays with sprites - 4 scaling modes for fullscreen panoramas (n...
by thomas
Wed Nov 29, 2006 2:56 am
Forum: Pano2QTVR release
Topic: PingPong Sprite
Replies: 1
Views: 3763

Currently you would need to code it yourself with LiveStage Pro. Ping-Pong in Pano2QTVR is only suported in object movies.
by thomas
Wed Nov 29, 2006 2:55 am
Forum: Pano2QTVR release
Topic: Qtvr2pano??
Replies: 5
Views: 19797

Currently you have to do this manually with external tools like ExtractJpeg by Helmut Dersch or the new tool from the FreePV project... but I forgot the name. I will see if I find the link
by thomas
Tue Nov 28, 2006 12:22 am
Forum: Pano2QTVR - Flash
Topic: Object VR problem with flash
Replies: 11
Views: 10642

You are right currently its not.... but beta7 will have it.... give me 1-2 days its near....:)
by thomas
Mon Nov 27, 2006 1:53 pm
Forum: Pano2QTVR - Flash
Topic: hotspots directly in panoramas
Replies: 9
Views: 8082

but it still doesn't explain why pano2QTVR example is like i described it. Ok, you got me... this is an older example where I tested the idea of embedding the hotspots in the panos. But this is not that flexible (you can not select a different movieclip etc.). So I switched to the new method where ...
by thomas
Mon Nov 27, 2006 3:27 am
Forum: Pano2QTVR - Flash
Topic: Display questions
Replies: 1
Views: 2864

You can avoid this effect if you use a anti aliasing filter like Mitchell or Lanczos2/3. The white lines are a different problem. They appear because I have optimized the rendering for large panos. Beta7 will fix this problem. I hope I can release it this week. (really ;)).
by thomas
Fri Nov 24, 2006 2:57 pm
Forum: Pano2QTVR - Flash
Topic: panning
Replies: 3
Views: 3964

Ok, 3D graphics is just mathematics. You can do 3D graphics with everything that can calculate. I am talking about hardware acceleration where these mathematical operations are executed on special hardware. This would run much faster (like panos in Shockwave where this is supported). Unfortunately F...
by thomas
Fri Nov 24, 2006 2:51 pm
Forum: Pano2QTVR - Flash
Topic: dynamic stage rendering
Replies: 3
Views: 4288

Yes, to increase speed
by thomas
Thu Nov 23, 2006 9:52 am
Forum: Pano2QTVR - Flash
Topic: dynamic stage rendering
Replies: 3
Views: 4288

This changes the Quality of the whole stage (and improves the speed) dynamically but I will also effect all elements on the stage like controllers.
by thomas
Thu Nov 23, 2006 9:50 am
Forum: Pano2QTVR - Flash
Topic: panning
Replies: 3
Views: 3964

Flash is already on its limits so I doubt that it can be much improved. Flash has no support for 3D Hardware or even 3D Graphics so this is just a hack to make this possible without the use of Shockwave/QuickTime.