Thanks, Martin
I guess I was confused by the new layout, found what I need now.
-- Tom
Search found 89 matches
- Thu Dec 15, 2022 1:54 am
- Forum: Pano2VR general
- Topic: Defective Output pane in version 7
- Replies: 2
- Views: 673
- Wed Dec 14, 2022 1:50 am
- Forum: Pano2VR general
- Topic: Defective Output pane in version 7
- Replies: 2
- Views: 673
Defective Output pane in version 7
Hi I just started using version 7 on Windows 10, and have encountered a problem. The output panel shows only one icon, the + sign 'add new output'. The other icons for naming output folder, creating templates, etc. are not there. I depend on P2VR for patching panos, using a 'transformation' template...
- Sun May 01, 2022 6:13 am
- Forum: Pano2VR general
- Topic: Recovering Multiresolution Flash Panos
- Replies: 2
- Views: 1857
Recovering Multiresolution Flash Panos
I published quite a few panos with P2VR in the old Flash-only days, several of which are good enough to be worth re-publishing in HTML5, and I am gradually doing that. In several cases I no longer have the original P2VR projects, so I must laboriously extract cube face images from the swf files with...
- Thu Feb 10, 2022 3:23 am
- Forum: Pano2VR general
- Topic: How to restore sound on old pano?
- Replies: 1
- Views: 3195
How to restore sound on old pano?
6 years ago I published a pano with a background sound file, that was meant to play automatically and continuously. It used to do that, but now all browsers have adopted the policy of only playing sound at user request -- or at least a tap on the image. That does not work on the old pano -- it stays...
- Wed Apr 28, 2021 5:29 pm
- Forum: Pano2VR general
- Topic: VR device recognition problem
- Replies: 1
- Views: 903
VR device recognition problem
Building a stereo tour with 6.1.11, testing it with Oculus Go/Oculus browser via LAN (p2vr test server). At first the VR display was correct, but after adding a few nodes and messing with Maps, it has reverted to 'cardboard' mode. This is useless on any HMD, and especially so on the Oculus browser, ...
- Tue Apr 27, 2021 5:26 pm
- Forum: Pano2VR general
- Topic: How to replace nodes in Pano2vr
- Replies: 5
- Views: 3341
Re: How to replace nodes in Pano2vr
Having replaced images this way in 4 of 14 nodes, I find those images are not converted to tiles when I click generate output.
What is the best way to make that happen?
What is the best way to make that happen?
- Tue Apr 27, 2021 3:19 pm
- Forum: Pano2VR general
- Topic: How to add map to existing skin?
- Replies: 5
- Views: 1537
Re: How to add map to existing skin?
Never mind. With the components toolbox, assembling my own skin was dead easy. The Google Map is a really excellent facility for urban tours; I'm looking forward to building several new tours of historic sites in Philly. I'm still wondering about Google API key usage: Would I need a different one fo...
- Mon Apr 26, 2021 10:38 pm
- Forum: Pano2VR general
- Topic: How to add map to existing skin?
- Replies: 5
- Views: 1537
Re: How to add map to existing skin?
I'm trying to make a modified simplex skin and getting more & more baffled. The map (the bit that carries the Google key) won't style as I direct, it's always roadmap. Adding a map component gives one that does style but is not controlled by the button. And changes I make & save seem to reve...
- Mon Apr 26, 2021 10:20 pm
- Forum: Pano2VR general
- Topic: How to add map to existing skin?
- Replies: 5
- Views: 1537
Re: How to add map to existing skin?
Thanks, Martin.
Another ignorant question, if you will: How can I go back to using an output that I inadvertently 'deleted'? All the files are still there and I just want to update the skin.
Another ignorant question, if you will: How can I go back to using an output that I inadvertently 'deleted'? All the files are still there and I just want to update the skin.
- Mon Apr 26, 2021 7:44 pm
- Forum: Pano2VR general
- Topic: How to add map to existing skin?
- Replies: 5
- Views: 1537
How to add map to existing skin?
First try at making a tour with integrated Google map. and I'm stuck as usual. I added location data for 10 nodes to tour map, and auto-linked closest ones. Fine. I want to use skin simplexv6.ggsk, but there is no map button in that skin and I can't see how to add one If I load it into the skin edit...
- Sun Jun 07, 2020 7:17 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 1877
Re: How to change autorotation speed in simplex_v6.ggsk?
OK, got it. Sorry to whine.
But you do know that P2VR rivals Photoshop for UI bafflingness.
But you do know that P2VR rivals Photoshop for UI bafflingness.
- Sun Jun 07, 2020 7:05 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 1877
Re: How to change autorotation speed in simplex_v6.ggsk?
"you will see in the container..." The what? How do I get to it? I found something in the skin editor tree with the path controller>controller_slider>autorotate_buttons. But its contents don't seem to match what you show. I need more guidance. Assume I have just opened the project and don'...
- Fri Jun 05, 2020 2:44 pm
- Forum: Pano2VR general
- Topic: V6.1.8 -- WebXR not working
- Replies: 5
- Views: 2570
Re: V6.1.8 -- WebXR not working
I think the issue is SSL. Apparently webXR works only on an https connection. My website did not have SSL (installing now).
Is it possible to test webXR on the P2VR local server?
Is it possible to test webXR on the P2VR local server?
- Fri Jun 05, 2020 3:30 am
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 1877
Re: How to change autorotation speed in simplex_v6.ggsk?
It is of course possible to set the autorotation speed on the main screen -- but only by also switching it on by default. I want i off by default and slow when user clicks the button.
- Fri Jun 05, 2020 3:23 am
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 1877
How to change autorotation speed in simplex_v6.ggsk?
Essential parameters like default autorotation speed keep getting harder to set, and now seem to have vanished altogether in v 6.1. Please tell me it is still possible to set that; and how to do that for simplex_v6 - full details, if you please.