Search found 96 matches

by ArkiTonio
Thu Sep 01, 2016 4:36 pm
Forum: Pano2VR/Object2VR Skins
Topic: Merge two skins
Replies: 6
Views: 3564

Re: Merge two skins

Thank you, Martin. Already doing that to obtain each single effect or action... :wink: But what I meant was something different. Imagine you have a rich and complex menu you use almost always in your panos (call it "Base"); then in some specific project you should add some controls, saving...
by ArkiTonio
Thu Sep 01, 2016 11:52 am
Forum: Pano2VR/Object2VR Skins
Topic: Merge two skins
Replies: 6
Views: 3564

Merge two skins

Hi. Is it possible to merge two skins ? One base skin common to various projects, plus each specific skin for different panos. This method would make easier any little modification to the "style" of a group of panos, being common to all of them, without having to modify each one (think to ...
by ArkiTonio
Tue Aug 23, 2016 4:32 pm
Forum: Pano2VR/Object2VR Skins
Topic: A tour with equirectangular and flat images
Replies: 3
Views: 2489

Re: A tour with equirectangular and flat images

Thank you, Martin.
By the way, the same seems to happen even with a single flat node, with no other (equirectangular) images...
:(
by ArkiTonio
Fri Aug 19, 2016 6:20 pm
Forum: Pano2VR/Object2VR Skins
Topic: A tour with equirectangular and flat images
Replies: 3
Views: 2489

A tour with equirectangular and flat images

Hi. I'm trying Pano2VR Pro v. 5.0.2 for making a virtual tour of a museum, but you could imagine any other environment, such a church, a castle etc. In this place are many rooms , for which I have their equirectangular images ready, but there are also some flat surfaces, like coffered ceilings , fre...
by ArkiTonio
Sun Jul 31, 2016 8:23 am
Forum: Pano2VR general
Topic: convert tiles back to cube faces
Replies: 6
Views: 4508

Re: convert tiles back to cube faces

No, but many programs exist that do the job: one of them could be Picture Merge Genius (only for Windows, I think); give it a try.
Bye
by ArkiTonio
Sat Jul 30, 2016 9:23 am
Forum: Pano2VR general
Topic: Re-generation of tiles
Replies: 7
Views: 3753

Re-generation of tiles

Hi. In v. 4.5.X one could avoid generating tiles if yet present, useful when only retouching the skin, for example, and with very large panos: this was done by leaving the checkbox "Generate Files" empty in the Multiresolution tab, in HTML5 Output. Now, in v. 5.X, this feature has become a...
by ArkiTonio
Fri Jul 29, 2016 10:12 am
Forum: Pano2VR general
Topic: reassemble from tiles?
Replies: 5
Views: 3124

Re: reassemble from tiles?

Hi, Howard.
Many programs exist that do the job: one of them could be Picture Merge Genius (only for Windows, I think); give it a try.
Bye
by ArkiTonio
Tue Jul 12, 2016 12:22 am
Forum: Pano2VR general
Topic: Different Resolution Images in one tour
Replies: 5
Views: 3658

Re: Different Resolution Images in one tour

Hopki wrote:HI Pete,
[…] This is on the to do list as people want this feature. […]
Hopki
Hi, Martin, any news about this feature...?
Thanx
by ArkiTonio
Thu Jul 07, 2016 9:39 pm
Forum: Pano2VR/Object2VR Skins
Topic: Google Maps Tilt and Zoom
Replies: 8
Views: 4639

Re: Google Maps Tilt and Zoom

Thank you, Martin. It would be very useful.
Bye

P.S.: I'm an architect and my name's Antonio, so... ArkiTonio. :wink:
by ArkiTonio
Thu Jul 07, 2016 7:28 pm
Forum: Pano2VR/Object2VR Skins
Topic: Google Maps Tilt and Zoom
Replies: 8
Views: 4639

Re: Google Maps Tilt and Zoom

Hi, Martin. If you mean the final output skin.js created for each pano/tour, well... it wouldn't be so handy... It would mean to manage each skin.js made after each pano/tour... Or you mean a skin template? Is it there such a model anywhere, as the *.ggt for the main HTML code?... Where does skin.js...
by ArkiTonio
Thu Jul 07, 2016 5:46 pm
Forum: Pano2VR/Object2VR Skins
Topic: Google Maps Tilt and Zoom
Replies: 8
Views: 4639

Google Maps Tilt and Zoom

Hi folks. Some time ago I was giving v. 4.5.3 Pro a try and set some modifications to the HTML template (normal.ggt) to customize the Google Maps behaviour. 1) I set zoom:19 under mapOptions and removed the line if (!bounds.isEmpty()) ... to get the desired starting zoom level. 2) I added map.setTil...
by ArkiTonio
Sun Jun 26, 2016 10:46 am
Forum: Pano2VR general
Topic: Animation Editor: avoid zooming beyond Min FoV 1.0px
Replies: 2
Views: 1358

Animation Editor: avoid zooming beyond Min FoV 1.0px

Hi.
Having set the zoom limit at 1.00px in the Viewing Parameters to avoid pixellating image when zooming too deep, I'm wondering if there's such a setting in the Animation Editor too, or a way to automatically adopt that same value from the Viewing Parameters...
Thank you.
by ArkiTonio
Wed Aug 26, 2015 8:01 pm
Forum: Pano2VR general
Topic: Looking for critiques on my first two tours
Replies: 20
Views: 10007

Re: Looking for critiques on my first two tours

Hi, Pablo, and... don't panic! :wink: Making an inverse calculus, I usually do this way: choosing to manage tiles of, say, 640 px, I'll have two levels of 1280 and 2560 px, right? This would be perfect if you'd have a starting equirectangular image of 8042×4021 px, being 2560*Pi=8042 px (less than h...
by ArkiTonio
Wed Aug 26, 2015 8:22 am
Forum: Pano2VR general
Topic: Looking for critiques on my first two tours
Replies: 20
Views: 10007

Re: Looking for critiques on my first two tours

Hi Pablo. If you start from an equirectangular image of, say, 6032×3016 px, you could set Multiresolution with a tile size of 480 px and two levels of 1920 and 960 (loading the latter at startup). [1920 is 6032/Pi, 960 is half that size and 480 half again. Of course you will calculate your sizes de...