Search found 105 matches

by ffurger
Sat Aug 16, 2014 7:14 pm
Forum: Pano2VR/Object2VR Skins
Topic: How to position a text box precisely?
Replies: 2
Views: 2097

Re: How to position a text box precisely?

Yes I did. In the end, I just enlarged the canvas 400x so I could make the required position adjustments.

Thank you for the information,

Franco
by ffurger
Fri Aug 15, 2014 2:57 pm
Forum: Pano2VR/Object2VR Skins
Topic: How to position a text box precisely?
Replies: 2
Views: 2097

How to position a text box precisely?

Hi:

I need to position a text box in the lower right corner, i.e. "bottom: 0; right: 0".

I couldn't figure out how to do this using the skin editor: the box is approximately, but not quite there.

Anyone has any suggestions as how to do this?

Thanks,
Franco
by ffurger
Tue Jul 15, 2014 10:56 am
Forum: Pano2VR/Object2VR Skins
Topic: double-clicking to toggle auto-rotation
Replies: 2
Views: 1981

Re: double-clicking to toggle auto-rotation

Thanks Hopki, worked like a charm.

-Franco
by ffurger
Mon Jul 14, 2014 11:57 am
Forum: Pano2VR/Object2VR Skins
Topic: double-clicking to toggle auto-rotation
Replies: 2
Views: 1981

double-clicking to toggle auto-rotation

May be I missed this, but I couldn't find an "toggle auto-rotate direction" function.

Is there a way to do this?

Thank you for your help,
Franco
by ffurger
Wed May 14, 2014 9:22 am
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Re: Creating a video Panorama - please clarify

Oh - I thought you were, thank you for letting me know.

-Franco
by ffurger
Tue May 13, 2014 2:48 pm
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Re: Creating a video Panorama - please clarify

180 degrees vertical FOV wasn't in the plan anyway, so that's not an issue for me. The Flash thing - now that is indeed a show stopper, since eventually the videos have to be played on mobile devices, and I can't ignore the iPad can I? That is not for tomorrow, but it is indeed a very important requ...
by ffurger
Tue May 13, 2014 11:35 am
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Re: Creating a video Panorama - please clarify

Hi there, thank you very much this clarification. I have two more questions, however (should be the last ones!) a. "Limit the view the up and down view as the movie is in 3x2 format": not sure what this specifically mean. Is there some specific aspect ratio that is more suitable than other...
by ffurger
Mon May 12, 2014 12:25 pm
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Re: Creating a video Panorama - please clarify

Pano2VR actually creates/builds the player to play the interactive video. Ok. First you have to register the video, which you already said will be registered with four different cameras. Now those four different video images have to be stitched to only one video to be played by the Pano2VR player. ...
by ffurger
Fri May 09, 2014 2:29 pm
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Re: Creating a video Panorama - please clarify

Guys, thank you very much for your help. Let me see if I understand. For my project I am thinking of getting 3 to 4 video cameras, arranged on some kind of rig. Taken together, they would cover 360 degrees. The view up and down is not very important in this case, so no need to produce a spheric pano...
by ffurger
Thu May 08, 2014 7:20 pm
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Re: Creating a video Panorama - please clarify

Sorry, I don't understand.

The tutorial video starts off with 800 PNG's, they are not stitched, they are individual PNGs. Where are those coming from?
by ffurger
Thu May 08, 2014 2:22 pm
Forum: Pano2VR general
Topic: Creating a video Panorama - please clarify
Replies: 13
Views: 9049

Creating a video Panorama - please clarify

I just watched the tutorial on creating a video panorama. The process is straightforward enough, but the premise of the whole exercise is not clear at all, to me anyway. The tutorial starts out with 800 or so PNGs - these pictures represent the raw materials, so to speak. But where are these picture...
by ffurger
Fri May 02, 2014 9:57 am
Forum: Object2VR general
Topic: Use case for Object2VR? – 2
Replies: 0
Views: 6040

Use case for Object2VR? – 2

Here is a second use case I am considering. Think of an old medieval city, consisting of a lot of narrow streets (10 - 15 m wide). The ground level is occupied by myriads of small shops of all kinds. The levels above may or may not be interesting from an architectural standpoint. I'd like to impleme...
by ffurger
Thu May 01, 2014 1:42 pm
Forum: Object2VR general
Topic: Use case for Object2VR?
Replies: 8
Views: 5132

Re: Use case for Object2VR?

Ok, thank you very much for your feedback. I am going to test all this out soon.

Best,
Franco
by ffurger
Thu May 01, 2014 10:43 am
Forum: Object2VR general
Topic: Use case for Object2VR?
Replies: 8
Views: 5132

Re: Use case for Object2VR?

Thank you Hopki, I really appreciate it. One last question: does it matter if the center chosen as a reference point (i.e. a chimney) for the object is not the geometrical center of that object? In the case of buildings the geometrical center may be hard to determine, let alone then figuring out wha...
by ffurger
Wed Apr 30, 2014 7:01 pm
Forum: Object2VR general
Topic: Use case for Object2VR?
Replies: 8
Views: 5132

Re: Use case for Object2VR?

In other words, having the proper locations I could then use Object2VR to get a "3D picture" of a building?