Search found 90 matches
- Mon Apr 30, 2018 10:54 pm
- Forum: Pano2VR general
- Topic: Pano2vrGyro
- Replies: 28
- Views: 13584
Re: Pano2vrGyro
Hi Hopki thank you for your reply. Here’s what’s happening: 1. You have your phone pointing down towards the floor (like most people when they’re Browsing) when you open the pano. 2. You naturally move the pano (not the phone) with your finger on the screen to view it so it appears level 3. You stop...
- Mon Apr 30, 2018 5:12 pm
- Forum: Pano2VR general
- Topic: Pano2vrGyro
- Replies: 28
- Views: 13584
Re: Pano2vrGyro
Anyone have any thoughts on this?
- Fri Apr 27, 2018 2:08 pm
- Forum: Pano2VR general
- Topic: Pano2vrGyro
- Replies: 28
- Views: 13584
Re: Pano2vrGyro
Hi Hopki
Thank you for the reply. No I'd want the whole of the pano availible to view. I seem to recall that this wasn't always the default. Was this not introduced back in 2012ish?. Looking at the javascript I can't see an obvious way to shut off this align to device orientation.
Thank you for the reply. No I'd want the whole of the pano availible to view. I seem to recall that this wasn't always the default. Was this not introduced back in 2012ish?. Looking at the javascript I can't see an obvious way to shut off this align to device orientation.
- Thu Apr 26, 2018 12:40 pm
- Forum: Pano2VR general
- Topic: Pano2vrGyro
- Replies: 28
- Views: 13584
Pano2vrGyro
Hello all The gyro has a functionality that orientates the pano to match the tilt of the phone/tablet when a user has stopppd swiping or is not touching the screen. With an effect that if the phone/tablet is pointing towards the floor and the user stops touching the screen the pano will 'snap' to lo...
- Thu Oct 19, 2017 7:56 pm
- Forum: Pano2VR general
- Topic: Mobile Broswer toolbars
- Replies: 1
- Views: 1521
Re: Mobile Broswer toolbars
**UPDATE**
Did a bit of research and this worked!
https://www.lullabot.com/articles/unexp ... its-in-css
Did a bit of research and this worked!
https://www.lullabot.com/articles/unexp ... its-in-css
- Thu Oct 19, 2017 6:35 pm
- Forum: Pano2VR general
- Topic: Mobile Broswer toolbars
- Replies: 1
- Views: 1521
Mobile Broswer toolbars
Hello all Might have missed the meeting about this one! - Is there a fix to prevent buttons anchored on the bottom of the viewport being obscured by mobile broswer bottom toolbar? (safari, firefox etc). When I rotate from portrait to landscape it goes "full screen" and evrythings fine but ...
- Wed Nov 09, 2016 11:27 am
- Forum: Pano2VR general
- Topic: viewing parameters
- Replies: 5
- Views: 2940
Re: viewing parameters
Hi Hopki
Have updated the player but the issue still remains.
Have updated the player but the issue still remains.
- Tue Nov 08, 2016 11:10 am
- Forum: Pano2VR general
- Topic: viewing parameters
- Replies: 5
- Views: 2940
Re: viewing parameters
Hi 360..
Here's one to look at:
http://castles.360vv.co.uk/0411161/
It' works fine on desktop but on tablet and mobile it appears to open at 0 degrees (it should open with the property we've photographed - not the neighbours!) Go back to node1 and it opens where it should.
Here's one to look at:
http://castles.360vv.co.uk/0411161/
It' works fine on desktop but on tablet and mobile it appears to open at 0 degrees (it should open with the property we've photographed - not the neighbours!) Go back to node1 and it opens where it should.
- Mon Nov 07, 2016 10:03 pm
- Forum: Pano2VR general
- Topic: viewing parameters
- Replies: 5
- Views: 2940
viewing parameters
Hello all Have an issue that perhaps someone can help with: I have a multi node tour with all of the nodes having various starting points (pan, tilt, fov etc) The opening node (node 1) lets say is set to pan=180. I would expect the pano when first opened to start at that point, which it does when it...
- Mon Nov 07, 2016 10:03 pm
- Forum: Pano2VR general
- Topic: viewing parameters
- Replies: 1
- Views: 1380
viewing parameters
Hello all Have an issue that perhaps someone can help with: I have a multi node tour with all of the nodes having various starting points (pan, tilt, fov etc) The opening node (node 1) lets say is set to pan=180. I would expect the pano when first opened to start at that point, which it does when it...
- Tue Jun 07, 2016 7:33 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Button URL
- Replies: 9
- Views: 5604
Re: Button URL
Thanks Hopki
Looking over loads of posts in the forum I kind of gathered that - is this a feature that will (hopefully) will be coming?
Looking over loads of posts in the forum I kind of gathered that - is this a feature that will (hopefully) will be coming?
- Tue Jun 07, 2016 7:09 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Button URL
- Replies: 9
- Views: 5604
Re: Button URL
Thanks Hopki
That's a great update to a useful tutorial - lots in there that can be used.
One question though - I assume that programmatically assigning a variable to a button's click/goto url parameter is not availiable yet?
Many thanks
Paul
That's a great update to a useful tutorial - lots in there that can be used.
One question though - I assume that programmatically assigning a variable to a button's click/goto url parameter is not availiable yet?
Many thanks
Paul
- Sun Jun 05, 2016 10:02 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Button URL
- Replies: 9
- Views: 5604
Re: Button URL
Hi Hopki Thank you for your reply. What I'm trying to achieve is this: Have a pop up with a button that can be pressed that will open up a specific website. I want to be able to set the button's URL via a variable. I know how to assign the variable in V5 but how do I take that variable and assign it...
- Sat Jun 04, 2016 5:57 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Button URL
- Replies: 9
- Views: 5604
Button URL
Hi all I’m trying to adapt the narration example ( https://ggnome.com/wiki/Pop-up_with_Narration ) by adding a button in the popup that opens another website. What I’d like to do is somehow add the 'go to url' in the various containers used to populate the data in the popup template and apply that u...
- Sun Apr 10, 2016 1:06 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Embedded Fonts
- Replies: 8
- Views: 4146
Re: Embedded Fonts
Thanks again Hopki
Yes I think Flash has finally had it! I will post again when I've tried your suggestions.
Many thanks
Paul
Yes I think Flash has finally had it! I will post again when I've tried your suggestions.
Many thanks
Paul