Search found 32 matches
- Thu Mar 29, 2018 1:39 pm
- Forum: Pano2VR general
- Topic: video controls
- Replies: 0
- Views: 1481
video controls
Is there a way to modify the default set of controls that are added when I select "controls" on a video? Or if not, then is it possible to create the "time played / total time of video" section independently?
- Sat Mar 10, 2018 2:31 pm
- Forum: Pano2VR general
- Topic: Pan node to specific direction on click
- Replies: 5
- Views: 2268
Re: Pan node to specific direction on click
It's just a modifier: Target: Rotate Source: Pan North Factor: -1 Offset: 0 Note that this is not all my work - I leveraged some assets from others. But here is a component item for it: Update - I just updated the component to add click spots for Northeast, Southeast, Northwest, and Southwest. Now t...
- Fri Mar 09, 2018 5:14 pm
- Forum: Pano2VR general
- Topic: Pan node to specific direction on click
- Replies: 5
- Views: 2268
Re: Pan node to specific direction on click
I should have noted that I am rotating a compass dial with the cardinal points (as the pano pans) around a static compass needle, so the east and west javascript might be reversed based on the individual use or application of this technique.
- Fri Mar 09, 2018 5:08 pm
- Forum: Pano2VR general
- Topic: Pan node to specific direction on click
- Replies: 5
- Views: 2268
Re: Pan node to specific direction on click
The problem I was having with that is that each pano would require different parameters in the "move to view" action. But I did get it to work this way: Source: Mouse Click Action: Go to URL URL: <javascript call here> Target: _self Javascript for each compass cardinal point: Pan to north ...
- Fri Mar 09, 2018 2:06 pm
- Forum: Pano2VR general
- Topic: Pan node to specific direction on click
- Replies: 5
- Views: 2268
Pan node to specific direction on click
I might be missing something obvious, but is there a way to pan a node to a specific direction (N, S, E, W) on click of an object?
- Fri Mar 09, 2018 4:37 am
- Forum: Pano2VR general
- Topic: single controller element call separate img galleries per node
- Replies: 4
- Views: 1744
Re: single controller element call separate img galleries per node
Nevermind on the rotation - figured it out.
- Fri Mar 09, 2018 3:43 am
- Forum: Pano2VR general
- Topic: single controller element call separate img galleries per node
- Replies: 4
- Views: 1744
Re: single controller element call separate img galleries per node
Oh yeah. And then I added a logic block to the gallery_counter_total text field to have a different image count total per node.
Pretty slick.
One other question - why would the gallery turn an image 90 degrees? Only happened to one image.
Thanks,
Kevin
Pretty slick.
One other question - why would the gallery turn an image 90 degrees? Only happened to one image.
Thanks,
Kevin
- Tue Mar 06, 2018 6:41 pm
- Forum: Pano2VR general
- Topic: single controller element call separate img galleries per node
- Replies: 4
- Views: 1744
Re: single controller element call separate img galleries per node
What I have done is to add a tag to each node indicating the gallery to use (gallery_1, gallery_2, etc). Then I created a skin item using as the controller item for each gallery, and show or hide each one via a logic block based on what the node tag contains.
- Tue Mar 06, 2018 2:23 pm
- Forum: Pano2VR general
- Topic: single controller element call separate img galleries per node
- Replies: 4
- Views: 1744
single controller element call separate img galleries per node
I have been experimenting with the image gallery component and what I would like to do is have a different gallery on each node, but have a single skin element controller for the whole tour. So, would it be possible for the skin element to call a different gallery base on the current node? Thanks, K...
- Wed Oct 11, 2017 12:52 am
- Forum: Pano2VR general
- Topic: Logical problem with tour start
- Replies: 12
- Views: 5650
Re: Logical problem with tour start
What if you create a duplicate of the default node with the tint and use that as your new default node. Then remove the tint from the original default node. You can now use that one to hit directly. Then create a transition from the new default node (with tint) to the original default node (no tint)...
- Tue Oct 10, 2017 6:23 pm
- Forum: Pano2VR general
- Topic: Start timer upon deactivation of a video
- Replies: 5
- Views: 2504
Re: Start timer upon deactivation of a video
Ah. Got it. Works great. Thank you!
- Thu Oct 05, 2017 5:16 pm
- Forum: Pano2VR general
- Topic: Start timer upon deactivation of a video
- Replies: 5
- Views: 2504
Re: Start timer upon deactivation of a video
I'm guessing this is not possible at this time.
- Tue Oct 03, 2017 9:52 pm
- Forum: Pano2VR general
- Topic: Start timer upon deactivation of a video
- Replies: 5
- Views: 2504
Re: Start timer upon deactivation of a video
Ok, I understand that. But then how do I start auto-rotate when the value of the timer=(x) ?
- Sat Sep 30, 2017 1:55 am
- Forum: Pano2VR general
- Topic: Start timer upon deactivation of a video
- Replies: 5
- Views: 2504
Start timer upon deactivation of a video
Is it possible to start a timer to start auto-rotate (x) seconds after a deactivation action at the end of a video? I have a video introduction/lead in to my tour of panos, but don't want auto-rotate to start for an number of seconds after the video is done and the tour is revealed.
Thanks,
Kevin
Thanks,
Kevin
- Wed Aug 23, 2017 8:13 pm
- Forum: Pano2VR general
- Topic: Trouble getting node to load target orientation
- Replies: 3
- Views: 2113
Re: Trouble getting node to load target orientation
Yes, that was part of it. But also I am using a variation of a 3rd party skin I purchased that has a floor plan map with each area highlighted with a "radar" indicating the direction you are facing, and I believe how that was set up had an effect on the ability for the target to work. All ...