Search found 32 matches

by kconklin
Thu Mar 29, 2018 1:39 pm
Forum: Pano2VR general
Topic: video controls
Replies: 0
Views: 1481

video controls

Is there a way to modify the default set of controls that are added when I select "controls" on a video? Or if not, then is it possible to create the "time played / total time of video" section independently?
by kconklin
Sat Mar 10, 2018 2:31 pm
Forum: Pano2VR general
Topic: Pan node to specific direction on click
Replies: 5
Views: 2268

Re: Pan node to specific direction on click

It's just a modifier: Target: Rotate Source: Pan North Factor: -1 Offset: 0 Note that this is not all my work - I leveraged some assets from others. But here is a component item for it: Update - I just updated the component to add click spots for Northeast, Southeast, Northwest, and Southwest. Now t...
by kconklin
Fri Mar 09, 2018 5:14 pm
Forum: Pano2VR general
Topic: Pan node to specific direction on click
Replies: 5
Views: 2268

Re: Pan node to specific direction on click

I should have noted that I am rotating a compass dial with the cardinal points (as the pano pans) around a static compass needle, so the east and west javascript might be reversed based on the individual use or application of this technique.
by kconklin
Fri Mar 09, 2018 5:08 pm
Forum: Pano2VR general
Topic: Pan node to specific direction on click
Replies: 5
Views: 2268

Re: Pan node to specific direction on click

The problem I was having with that is that each pano would require different parameters in the "move to view" action. But I did get it to work this way: Source: Mouse Click Action: Go to URL URL: <javascript call here> Target: _self Javascript for each compass cardinal point: Pan to north ...
by kconklin
Fri Mar 09, 2018 2:06 pm
Forum: Pano2VR general
Topic: Pan node to specific direction on click
Replies: 5
Views: 2268

Pan node to specific direction on click

I might be missing something obvious, but is there a way to pan a node to a specific direction (N, S, E, W) on click of an object?
by kconklin
Fri Mar 09, 2018 4:37 am
Forum: Pano2VR general
Topic: single controller element call separate img galleries per node
Replies: 4
Views: 1744

Re: single controller element call separate img galleries per node

Nevermind on the rotation - figured it out.
by kconklin
Fri Mar 09, 2018 3:43 am
Forum: Pano2VR general
Topic: single controller element call separate img galleries per node
Replies: 4
Views: 1744

Re: single controller element call separate img galleries per node

Oh yeah. And then I added a logic block to the gallery_counter_total text field to have a different image count total per node.

Pretty slick.

One other question - why would the gallery turn an image 90 degrees? Only happened to one image.

Thanks,
Kevin
by kconklin
Tue Mar 06, 2018 6:41 pm
Forum: Pano2VR general
Topic: single controller element call separate img galleries per node
Replies: 4
Views: 1744

Re: single controller element call separate img galleries per node

What I have done is to add a tag to each node indicating the gallery to use (gallery_1, gallery_2, etc). Then I created a skin item using as the controller item for each gallery, and show or hide each one via a logic block based on what the node tag contains.
by kconklin
Tue Mar 06, 2018 2:23 pm
Forum: Pano2VR general
Topic: single controller element call separate img galleries per node
Replies: 4
Views: 1744

single controller element call separate img galleries per node

I have been experimenting with the image gallery component and what I would like to do is have a different gallery on each node, but have a single skin element controller for the whole tour. So, would it be possible for the skin element to call a different gallery base on the current node? Thanks, K...
by kconklin
Wed Oct 11, 2017 12:52 am
Forum: Pano2VR general
Topic: Logical problem with tour start
Replies: 12
Views: 5650

Re: Logical problem with tour start

What if you create a duplicate of the default node with the tint and use that as your new default node. Then remove the tint from the original default node. You can now use that one to hit directly. Then create a transition from the new default node (with tint) to the original default node (no tint)...
by kconklin
Tue Oct 10, 2017 6:23 pm
Forum: Pano2VR general
Topic: Start timer upon deactivation of a video
Replies: 5
Views: 2504

Re: Start timer upon deactivation of a video

Ah. Got it. Works great. Thank you!
by kconklin
Thu Oct 05, 2017 5:16 pm
Forum: Pano2VR general
Topic: Start timer upon deactivation of a video
Replies: 5
Views: 2504

Re: Start timer upon deactivation of a video

I'm guessing this is not possible at this time.
by kconklin
Tue Oct 03, 2017 9:52 pm
Forum: Pano2VR general
Topic: Start timer upon deactivation of a video
Replies: 5
Views: 2504

Re: Start timer upon deactivation of a video

Ok, I understand that. But then how do I start auto-rotate when the value of the timer=(x) ?
by kconklin
Sat Sep 30, 2017 1:55 am
Forum: Pano2VR general
Topic: Start timer upon deactivation of a video
Replies: 5
Views: 2504

Start timer upon deactivation of a video

Is it possible to start a timer to start auto-rotate (x) seconds after a deactivation action at the end of a video? I have a video introduction/lead in to my tour of panos, but don't want auto-rotate to start for an number of seconds after the video is done and the tour is revealed.

Thanks,
Kevin
by kconklin
Wed Aug 23, 2017 8:13 pm
Forum: Pano2VR general
Topic: Trouble getting node to load target orientation
Replies: 3
Views: 2113

Re: Trouble getting node to load target orientation

Yes, that was part of it. But also I am using a variation of a 3rd party skin I purchased that has a floor plan map with each area highlighted with a "radar" indicating the direction you are facing, and I believe how that was set up had an effect on the ability for the target to work. All ...