Search found 472 matches
- Fri Apr 30, 2010 7:37 pm
- Forum: Pano2VR general
- Topic: quality loss equi to cube and back
- Replies: 10
- Views: 6709
Re: quality loss equi to cube and back
Another way to make edits in the image at poles is to use the numeric transform in PTGui to position the nadir in the middle of the horizon. For those who'd like to know: this is done by manually ' pitch ing' the equirect + or - 90 degrees in the 'Image Parameters' tab. A disadvantage of this metho...
- Fri Apr 30, 2010 7:19 pm
- Forum: Object2VR general
- Topic: Flash and Mobile, Job's Letter
- Replies: 3
- Views: 3238
Re: Flash and Mobile, Job's Letter
Add H.264 to Pano2VR??? Flash already supports it since version 9.something, but it's for compressing/decompressing video and has nothing to do with interactive panoramas. HTML5 is not a fixed standard yet and it won't be for quite some time too. My guess is this iPodpad 'thing' will blow over once ...
- Fri Apr 30, 2010 5:47 pm
- Forum: ActionScript
- Topic: Object2VR API
- Replies: 5
- Views: 5734
Re: Object2VR API
Considering how very different the images are structured in an object movie when compared to a cubical VR, I very much doubt it.
Other than Thomas telling us, only trying it will help getting an answer.
Erik
Other than Thomas telling us, only trying it will help getting an answer.
Erik
- Fri Apr 30, 2010 5:37 pm
- Forum: Pano2VR general
- Topic: quality loss equi to cube and back
- Replies: 10
- Views: 6709
Re: quality loss equi to cube and back
You can keep the inevitable (!) re-mapping damage to a minimum by doing the following: 1. make your initial equirect in PTGui. 2. convert it to cubefaces, but also keep the original equirect. 3. do your editing on the cubefaces. 4. reconvert them back to a new equirect, making sure its dimensions ar...
- Fri Apr 30, 2010 8:11 am
- Forum: ActionScript
- Topic: Object2VR API
- Replies: 5
- Views: 5734
Re: Object2VR API
What about these then? Changing the view <panoclip>.pano.getPan(); // returns the current pan angle <panoclip>.pano.setPan(angle_in_degrees:Number); // sets the current pan angle <panoclip>.pano.changePan(offset_in_degrees:Number); // change the current pan angle <panoclip>.pano.getFov(); // sets th...
- Mon Apr 26, 2010 8:48 pm
- Forum: Pano2VR general
- Topic: map + hotspots + proxy issues
- Replies: 5
- Views: 4561
Re: map + hotspots + proxy issues
Could it be that you are confusing field of view with pan angle ? Pan angle is the view direction, field of view (fov) could be described as the 'zoom factor' (a small value for fov = 'zoomed in', a large value for fov = 'zoomed out'). These are the skin placeholders that could help you: $ap = curre...
- Sun Apr 25, 2010 9:45 pm
- Forum: ActionScript
- Topic: FullScreen without any button, Yes We Can!...but
- Replies: 5
- Views: 6359
Re: FullScreen without any button, Yes We Can!...but
Hi MrT,
What I would do is to rewrite and place all those bits of code in one single layer of one single frame (if possible).
Try to avoid using the time line if you can do it all in ActionScript.
Cheers!
Erik
What I would do is to rewrite and place all those bits of code in one single layer of one single frame (if possible).
Try to avoid using the time line if you can do it all in ActionScript.
Cheers!
Erik
- Thu Apr 15, 2010 8:17 am
- Forum: ActionScript
- Topic: removing object movie
- Replies: 2
- Views: 3142
Re: removing object movie
Does vr.cleanup(); removeChild(loader); work for you? Did you actually check? For me (and I think a lot of others) it doesn't, so that would be interesting. I had to add code to erase the bitmap data from memory of all six cube faces individually to have some effect. Perhaps something similar can be...
- Wed Apr 14, 2010 1:06 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: TEMP directory 'wildcard' for hotspot URL
- Replies: 3
- Views: 3780
Re: TEMP directory 'wildcard' for hotspot URL
I've already looked at that slideshow, but it only demonstrates basic Zinc functionality regarding unpacking enclosed image files into a Temp directory. As such it is relevant in relation to what you need for your project, but not necessary or useful in any way. I haven't tested what I have now on a...
- Mon Apr 12, 2010 5:01 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: TEMP directory 'wildcard' for hotspot URL
- Replies: 3
- Views: 3780
TEMP directory 'wildcard' for hotspot URL
Hi all, I need to make hotspots that point to the user's active TEMP directory, but that location is different for every user. Is there anyone who can tell me how to use the system location of the TEMP directory as a hotspot URL? I tried %USERPROFILE%\Local Settings\Temp but that doesn't work. Any s...
- Mon Apr 12, 2010 4:46 pm
- Forum: ActionScript
- Topic: Zinc and pano2vr
- Replies: 7
- Views: 7057
Re: Zinc and pano2vr
Great success so far! First I made two interlinking Pano2VR Flash panos with hotspot location URL's in my local TEMP directory. Then I built a Flash preloader that loads one of those panoramas from that local TEMP directory, Into the AS3 code of that preloader I also included ZINC code to unpack/ext...
- Mon Apr 12, 2010 1:59 pm
- Forum: ActionScript
- Topic: Zinc and pano2vr
- Replies: 7
- Views: 7057
Re: Zinc and pano2vr
Just did some initial tests with a demoversion of ZINC, and at least the basics work, which is nice. Pano2VR panos as such work with ZINC, and using local addresses the hotspots work as well. So switching from pano to pano works fine (so far). Then I tried to use a preloader which loads two local pa...
- Fri Apr 09, 2010 10:22 pm
- Forum: Pano2VR general
- Topic: Fullscreen help.
- Replies: 3
- Views: 2812
Re: Fullscreen help.
Or In a few more words: replace the ” character sequences by single " signs,
so it reads:
.....
.....
<param name="AllowFullScreen" value="true"/>
.....
.....
..... AllowFullScreen="true"></embed>
.....
Erik
so it reads:
.....
.....
<param name="AllowFullScreen" value="true"/>
.....
.....
..... AllowFullScreen="true"></embed>
.....
Erik
- Fri Apr 09, 2010 9:14 am
- Forum: ActionScript
- Topic: Zinc and pano2vr
- Replies: 7
- Views: 7057
Re: Zinc and pano2vr
Maybe I can adapt one of the preloaders I already made for Pano2VR .swf's to work with Zinc. I need to find time for that, so I cannot promise you anything at this stage. And I'll have to be able to use a demo version of Zink, I am not going to buy it just to try it. Zink appears to be a useful (but...
- Thu Apr 08, 2010 10:00 pm
- Forum: ActionScript
- Topic: Zinc and pano2vr
- Replies: 7
- Views: 7057
Re: Zinc and pano2vr
I just had a first quick glance at Zinc, and it looks like you need a fullblown Flash development tool (like Adobe Flash Professional) to first build a .swf file that contains not only your own content, but also special 'Zinc' code. Only then can Zinc turn that .swf into an autonomous executable app...