Search found 167 matches

by Howard
Mon Apr 25, 2016 10:33 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

Thanks, Dave. [Moderator EDIT] Svendus in Sweden replied to your comment The map works fine on my iPhone; I'll need to get ahold of an iPad to test further. Should be the same iOS, I would think Here's the direct node URL for the gigapixel VR: http://www.allaroundnevada.com/wp-content/vr/nearly/carr...
by Howard
Mon Apr 25, 2016 2:19 am
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

All right! The gigapixel node now is inserted into the tour: http://www.allaroundnevada.com/impossible-railroad/ If you click the 5th dot on the map above "Goat Canyon" you will be on the node that links to the gigapixel pano. Swing the view around to the mountains in the distance to see the hotspot...
by Howard
Sun Apr 24, 2016 11:38 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

Making the gigapixel render as "flat" was indeed the solution; That reduced its tiles files from 312,000 to only 3,100.

I'll upload this later today.
by Howard
Sun Apr 24, 2016 10:14 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

I exported the gigapixel image from Photoshop, but then customized the skin with the Zoomify Pro application. Here are two others I shot w/my Gigapan motorized unit during the same trip to Anza Borrego Desert State Park (CA): http://www.allaroundnevada.com/fonts-point/ These work best if you click t...
by Howard
Sun Apr 24, 2016 9:32 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

Thank you! The VRs inside two of the tunnels are full spherical. The panos are all hand held, so some are kinda iffy. I was not keen on carrying my tripod & VR head for a 14 mile hike in the heat. The tunnel VRs are not accessible from the map, but only from the point-by-point navigation. Do you thi...
by Howard
Sun Apr 24, 2016 7:53 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

The tour is a mixture of cylinders and spherical (equirectangular) images. You can see the tour here; the VR tour does not yet include the gigapixel pano online: http://www.allaroundnevada.com/impossible-railroad/ On that page, you will find the gigapixel image (as a Zoomify feature) near the bottom...
by Howard
Sun Apr 24, 2016 7:06 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Re: Tiles for gigapan node

The gigapixel pano is 50,000 X 12,084 px. I used the default Level Tile Size of 510 (auto). There are a variety of source image sizes in the project, but only one gigapan. Its tiles are different sizes, most 512 x 512. While the rendered project works fine locally, weirdly each tile of the gigapan I...
by Howard
Sun Apr 24, 2016 3:56 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3527

Tiles for gigapan node

Within a 16-node VR tour I'm using one node that is made from a gigapixel (Gigapan) image. The original image is 1.32 GB, and it took my Mac Pro 3 hours to create its 311,845 tiles. Each tile is only 8 KB, while the tiles of all the other nodes in the project are 35-45 KB. While the completed render...
by Howard
Thu Apr 21, 2016 8:26 pm
Forum: Pano2VR general
Topic: "No Incoming Hotspots" bug?
Replies: 3
Views: 953

Re: "No Incoming Hotspots" bug?

Nope.

This is an intermittent issue. If I re-open it enough times, it opens normally. Note: even when "no incoming hotspots" are indicated, the project renders normally.

Howard
by Howard
Thu Apr 21, 2016 5:18 pm
Forum: Pano2VR general
Topic: "No Incoming Hotspots" bug?
Replies: 3
Views: 953

"No Incoming Hotspots" bug?

My 30-node project worked fine yesterday. Today when I opened it, ALL the nodes indicate "No incoming hotspots" even though all nodes do indeed have incoming hotspots. Any ideas what may have happened? v. 5.0.1 on latest MacOS.
noHotspots.jpg
noHotspots.jpg (73.02 KiB) Viewed 953 times
by Howard
Tue Dec 15, 2015 10:47 pm
Forum: Pano2VR general
Topic: HTML5 VR heats up processor
Replies: 2
Views: 580

Re: HTML5 VR heats up processor

Hi Hopki. I'm speaking of loading a web page containing the HTML5 pano, which I have set to auto-pan slowly (.01). The reason it's an issue for me is that my Irish research pages containing panos are also very text heavy. It would take perhaps 15-20 minutes to read and absorb some of the pages. That...
by Howard
Mon Dec 14, 2015 5:57 am
Forum: Pano2VR general
Topic: HTML5 VR heats up processor
Replies: 2
Views: 580

HTML5 VR heats up processor

With the transition away from Flash VR, I was hoping that my laptop (MacBook Pro 17" 2010) would be able to display web panos without the processors heating up and making the fans run faster. But this still occurs. Loading a P2VR cylindrical HTML5 VR webpage, the CPU core temps go from 56ºC to 74ºC ...
by Howard
Wed Jul 15, 2015 8:47 pm
Forum: Pano2VR general
Topic: V5 VR HMD files and How to.
Replies: 130
Views: 40043

Re: V5 VR HMD files and How to.

Tip: If you move the right images point hotspot to the left by just over half the width of the point hotspot marker then this brings the hotspot image more forward in the stereo output giving a more 3D effect. Caution: Over doing the effect can make people ill. Dramamine included with the ZIP file?...
by Howard
Wed Jul 15, 2015 4:15 pm
Forum: Pano2VR general
Topic: Flash Phobia
Replies: 1
Views: 605

Flash Phobia

With all the hacking-induced Flashophobia in the media in the last few days, with stories encouraging people to block Flash in their browsers, it would be nice if the Javascript in Pano2VR's HTML template to "prefer Flash" (appended below) would load the HTML5 version if Flash is blocked in the brow...
by Howard
Wed Jul 15, 2015 4:01 pm
Forum: Pano2VR general
Topic: V5 VR HMD files and How to.
Replies: 130
Views: 40043

Re: V5 VR HMD files and How to.

Can't wait to try this later today.

A few questions: is it necessary to create a separate build of a VR project for HMD users? Or will the same skin work satisfactorily in a standard browser window on any device?

Can the new HMD skin be customized?

Thanks for getting this out to us!