Search found 166 matches

by Howard
Tue Jun 07, 2016 5:54 pm
Forum: Pano2VR general
Topic: Oculus Rift multi-node
Replies: 9
Views: 2893

Re: Oculus Rift multi-node

FYI: I've decided to use Unity3D to create an extensive multi-node photographic VR tour for Oculus Rift. While it should be possible to us Pano2VR's browser-based solution, using a special webVR-enabled browser, this solution is still very much a beta-level project which has proved problematic. A ne...
by Howard
Wed May 18, 2016 2:22 am
Forum: Pano2VR general
Topic: Oculus Rift multi-node
Replies: 9
Views: 2893

Re: Oculus Rift multi-node

Thanks for your testing, Dave. Much appreciated. The point of making a standalone app is to be able to run the tour without opening it in a browser. Your method (deconstructing the runtime) kinda bypasses this. I should have sent you a Windows standalone, as the point is to make an executable that d...
by Howard
Tue May 17, 2016 7:56 pm
Forum: Pano2VR general
Topic: Free!! New User Reference Manual Now Available
Replies: 10
Views: 2580

Re: Free!! New User Reference Manual Now Available

What an excellent idea!

I would make it required reading for my class.

Howard
by Howard
Tue May 17, 2016 5:21 am
Forum: Pano2VR/Object2VR Skins
Topic: dissecting the Cardboard skin
Replies: 4
Views: 1367

Re: dissecting the Cardboard skin

I just tried this, and it worked fine w/hotspots.

However "info hotspots" and embedded photos did not respond to the gaze. Can the gyro.js be modified to make these other interface elements function w/gaze?

Thanks, Hopki!

Howard
by Howard
Tue May 17, 2016 4:33 am
Forum: Pano2VR/Object2VR Skins
Topic: dissecting the Cardboard skin
Replies: 4
Views: 1367

Re: dissecting the Cardboard skin

So... if I copy the elements from cardboard.ggsk into my own skin it will then have the gaze functionality, as long as the gyro.js is available?
by Howard
Mon May 16, 2016 9:15 pm
Forum: Pano2VR/Object2VR Skins
Topic: dissecting the Cardboard skin
Replies: 4
Views: 1367

dissecting the Cardboard skin

Hello, If I wish to build upon the cardboard.ggsk, adding my own map and other elements, I would like to have a better understanding of how it operates. Yet when examining it in the Skin Editor, I can locate no scripts, variables, or conditional statements that seem to make the gaze-hotspot operate....
by Howard
Sat May 14, 2016 7:08 am
Forum: Pano2VR general
Topic: Oculus Rift multi-node
Replies: 9
Views: 2893

Re: Oculus Rift multi-node

I just messaged you a Dropbox link to my first standalone app FYI.
by Howard
Fri May 13, 2016 4:41 pm
Forum: Pano2VR general
Topic: Oculus Rift multi-node
Replies: 9
Views: 2893

Re: Oculus Rift multi-node

Thanks, Dave.

But... do you think my proposed solution (standalone app) is worth a go? Have you, or anyone else out there, any experience yet working with the new Rift?
by Howard
Fri May 13, 2016 5:59 am
Forum: Pano2VR general
Topic: Oculus Rift multi-node
Replies: 9
Views: 2893

Oculus Rift multi-node

Finally received my new (shipping version) Oculus Rift. Users can view their own single node VR content by putting an equirectangular or cubical pano (.jpg) into the directory: This PC\Pictures\OculusPhotos But currently, Firefox Nightly (webVR enabled) crashes when I attempt to send a multi-node HT...
by Howard
Fri Apr 29, 2016 8:11 am
Forum: Pano2VR/Object2VR Skins
Topic: Cannot toggle visibility of %objectName in Pano2VR5.01
Replies: 2
Views: 1032

Re: Cannot toggle visibility of %objectName in Pano2VR5.01

Thanks, Hopki.

I have it working now with variables & logic blocks.

Seems much more complex, but I guess these methods open a new realm of possibilities going forward.

Howard
by Howard
Tue Apr 26, 2016 3:28 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3523

Re: Tiles for gigapan node

Excellent idea. Thank you Svendus. I'll put that in shortly. The project IS built w/ 5.0.1 Pro.

Direct URL: http://www.allaroundnevada.com/wp-conte ... /combined/
by Howard
Tue Apr 26, 2016 3:23 pm
Forum: Pano2VR/Object2VR Skins
Topic: Cannot toggle visibility of %objectName in Pano2VR5.01
Replies: 2
Views: 1032

Cannot toggle visibility of %objectName in Pano2VR5.01

In v. 4 I was able to toggle the visibility of all the hotspots by using "%hotspots." This does not seem to work in v. 5.01 Pro; some hotspots hide, others do not. toggleVis.jpg The red spiral button on the toolbar should hide all hotspots, but now it does not. Example: http://www.voicesfromthedawn....
by Howard
Tue Apr 26, 2016 5:12 am
Forum: Pano2VR general
Topic: Use of "%" in skin action
Replies: 4
Views: 1718

Re: Use of "%" in skin action

I just discovered that when I change the action to toggle the alpha to 0, rather than toggling the visibility, then using "%hotspots" as the target does indeed affect all instances of hotspots.

Is this workaround necessary? This FORMERLY worked fine with toggling the visibility, in V. 4.
by Howard
Tue Apr 26, 2016 2:17 am
Forum: Pano2VR general
Topic: Use of "%" in skin action
Replies: 4
Views: 1718

Use of "%" in skin action

In v. 4 I was able to hide all hotspots by using "%hotspots." This does not seem to work in v. 5; some hotspots hide, others do not. Any ideas what's different?

Thank you.
toggleVis.jpg
toggleVis.jpg (15.82 KiB) Viewed 1718 times
See spiral button on the tool bar here:
http://www.allaroundnevada.com/impossible-railroad/
by Howard
Mon Apr 25, 2016 10:33 pm
Forum: Pano2VR general
Topic: Tiles for gigapan node
Replies: 17
Views: 3523

Re: Tiles for gigapan node

Thanks, Dave. [Moderator EDIT] Svendus in Sweden replied to your comment The map works fine on my iPhone; I'll need to get ahold of an iPad to test further. Should be the same iOS, I would think Here's the direct node URL for the gigapixel VR: http://www.allaroundnevada.com/wp-content/vr/nearly/carr...