Search found 87 matches
- Tue Nov 06, 2012 10:40 am
- Forum: Pano2VR general
- Topic: How to use a 'Master node' in 4b3 for user data
- Replies: 2
- Views: 2660
Re: How to use a 'Master node' in 4b3 for user data
Ah ha, excellent, thanks Soulbrother!
- Tue Nov 06, 2012 9:54 am
- Forum: Pano2VR general
- Topic: Pano2VR 4.0 beta 3 bug reporting
- Replies: 4
- Views: 3792
Pano2VR 4.0 beta 3 bug reporting
Issue: HTML from v4b3 not working correctly, failing to trigger content I hit a problem last night where projects built using beta2 wouldn't output correctly from beta3. On running the HTML file from output, the browser screen just displays the message This content requires HTML5/CSS3, WebGL, or Ad...
- Tue Nov 06, 2012 12:35 am
- Forum: Pano2VR general
- Topic: How to use a 'Master node' in 4b3 for user data
- Replies: 2
- Views: 2660
How to use a 'Master node' in 4b3 for user data
OK, I'm intrigued by what Thomas says about having "A "master node" for tour settings like default user data" http://gardengnomesoftware.com/forum/viewtopic.php?f=6&t=7556#p30011 This sounds great as just today I've been struggling with an issue in beta2 where I had to manual...
- Thu Nov 01, 2012 1:55 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Issue editing skin.xml
- Replies: 9
- Views: 12841
Issue editing skin.xml
Hi I'm working on a big project with a fairly complex series of skins for different levels. I've created one 'master' version, and now need to change some variable prefix in the other complimentary skins. It's a bit of a faff to do manually, would be hundreds of manual tweaks so I wanted to automate...
- Sat Oct 20, 2012 4:18 pm
- Forum: Pano2VR general
- Topic: Video for Pano2VR version 4.
- Replies: 16
- Views: 15912
Re: Video for Pano2VR version 4.
Thanks Hopki, this is a useful piece. Is there a way to trigger the alternative file, based on browser type. Not to run a Web M version as in your example, but for example to run a higher and lower res version, depending on whether the user is on a desktop or mobile device? Cheers…
- Mon Sep 17, 2012 5:12 pm
- Forum: Pano2VR general
- Topic: Pano2VR beta 4 bugreport
- Replies: 70
- Views: 46602
Re: Pano2VR beta 4 bugreport
I'm working with a reasonably complex/asset-heavy skin (about 4Mb) with a single node, and the skin editor is becoming *very* unresponsive using 4b2 (Mac OS X 10.7.x, i7, 8Gb RAM, no other major apps open) We're talking 3-6 seconds between clicking an item and the appropriate dialogue box appearing…...
- Fri Sep 07, 2012 11:49 pm
- Forum: Pano2VR general
- Topic: Using unique hotspot data to trigger an action?
- Replies: 8
- Views: 7264
Re: Using unique hotspot data to trigger an action?
Very smart work Hopki, thanks for this.
Quite a few different permutations to try. I know, I've been clicking away and haven't managed to find the magic combination yet! Rinse and repeat
Quite a few different permutations to try. I know, I've been clicking away and haven't managed to find the magic combination yet! Rinse and repeat
- Thu Sep 06, 2012 3:09 pm
- Forum: Pano2VR general
- Topic: Pano2VR beta 4 bugreport
- Replies: 70
- Views: 46602
Re: Pano2VR beta 4 bugreport
Thanks Hopki, that's a good point. I already have a very customised default template set up, but hadn't considered using an empty project for specific jobs. Very useful, cheers
- Wed Sep 05, 2012 9:31 am
- Forum: Pano2VR general
- Topic: Anyone using leveling heads instead of ball heads?
- Replies: 13
- Views: 10132
Re: Anyone using leveling heads instead of ball heads?
When I started shooting (back with Realviz Stitcher in the mid 90s) I used a ball head, but benefitted from a levelling head when I upgrading my kit at work. Can't remember if it was a Kaidan or Manfrotto one: it was big and heavy and had a large nadir footprint (but we were using it on a 360° Preci...
- Tue Sep 04, 2012 11:53 pm
- Forum: Pano2VR general
- Topic: Pano2VR beta 4 bugreport
- Replies: 70
- Views: 46602
Re: Pano2VR beta 4 bugreport
Hi Hopki.Thanks, I understand better why it works that way now. It's partly having to change an almost reflex behaviour on my part… I may have to 'relearn' the way to do things, but I'm not complaining if it makes life easier in the long run, which I understand the tour browser is going to do. That'...
- Tue Sep 04, 2012 3:34 pm
- Forum: Pano2VR general
- Topic: Pano2VR beta 4 bugreport
- Replies: 70
- Views: 46602
Re: Pano2VR beta 4 bugreport
Thanks Hopki.Not sure if this next one is a bug or a feature ;-) but it's changing the way I've previously worked. Open an existing P2VR file, and drag and drop a new equirec to replace an old one in the 'input' window. By default in v4b2 this creates a new node in the tour browser - to directly rep...
- Mon Sep 03, 2012 9:24 am
- Forum: Pano2VR general
- Topic: Pano2VR beta 4 bugreport
- Replies: 70
- Views: 46602
Re: Pano2VR beta 4 bugreport
Another one… this chimes with something I previously emailed about in 3.x. In Mac OS X, if one invokes the 'hide others' command when in another program and have a secondary window open in P2VR (such as convert / hotspot editor invoked from skin dialogue etc) i The main app UI doesn't respond (becau...
- Sun Sep 02, 2012 9:45 pm
- Forum: Pano2VR general
- Topic: Pano2VR beta 4 bugreport
- Replies: 70
- Views: 46602
Re: Pano2VR beta 4 bugreport
A bug I've noticed in 4b2 on Mac. It seems to be reproducible with multiple files. When I open a .p2vr file originally created in v3.x, if I try to convert the input from an equirectangular to cube faces, the save location defaults to the Applications folder. If I point to a new location, such as th...
- Tue Aug 14, 2012 11:08 am
- Forum: Pano2VR general
- Topic: How to Fix Older Virtual Tours Broken by Flash Updates
- Replies: 3
- Views: 4582
Re: How to Fix Older Virtual Tours Broken by Flash Updates
Interesting, thanks for pointing this out. Time to check all my legacy work and see how much this has affected what I've previously outputted…
- Sat Aug 11, 2012 12:57 pm
- Forum: Pano2VR general
- Topic: V4 Beta 1/2/3 Geotagged data ?
- Replies: 21
- Views: 11482
Re: V4 Beta 1 Geotagged data ?
Really happy to see this feature in P2VR 4b1. Well done so far guys! Just to add to requests for future developments (if possible) I'd be interested to see importing KMZ files. When I'm out on a shoot I often use a GPS app on my phone to geolocate, then import that into Google Earth. It's a great de...