Search found 6 matches
- Sun Dec 30, 2007 2:57 am
- Forum: Pano2VR general
- Topic: AS3 Output Errors
- Replies: 6
- Views: 10776
- Sat Dec 29, 2007 1:18 am
- Forum: Pano2VR general
- Topic: AS3 Output Errors
- Replies: 6
- Views: 10776
- Tue Dec 25, 2007 2:21 am
- Forum: Pano2VR general
- Topic: AS3 Output Errors
- Replies: 6
- Views: 10776
AS3 Output Errors
When I compile my code in Actionscript 3, I get a couple errors which I cannot understand: TypeError: Error #1009: Cannot access a property or method of a null object reference. at flash3dpano_empty_fla::MainTimeline/flash3dpano_empty_fla::frame1() initHandler: [Event type="init" bubbles=f...
- Tue Dec 25, 2007 2:00 am
- Forum: Pano2VR general
- Topic: Pano2VR beta 3 flash export error
- Replies: 1
- Views: 2679
Pano2VR beta 3 flash export error
When I export a .mov with Beta 3 to Flash 9 I get:
TypeError: Error #1095: XML parser failure: Unterminated attribute.
at flash3dpano_empty_fla::MainTimeline/flash3dpano_empty_fla::frame1()
I did not get this in Beta 2c.
How do I get around this?
TypeError: Error #1095: XML parser failure: Unterminated attribute.
at flash3dpano_empty_fla::MainTimeline/flash3dpano_empty_fla::frame1()
I did not get this in Beta 2c.
How do I get around this?
- Sun Dec 23, 2007 12:05 am
- Forum: Pano2VR general
- Topic: AS3 Class?
- Replies: 2
- Views: 3028
Got it
I figured it out. Here is a working AS3 basic panorama class: package com.vs.pano{ import flash.display.*; import flash.net.URLRequest; import flash.events.Event; public class pano extends MovieClip { public function pano() { var loader:Loader; loader = new Loader(); var url:String = "URL HERE&...
- Sat Dec 22, 2007 9:42 pm
- Forum: Pano2VR general
- Topic: AS3 Class?
- Replies: 2
- Views: 3028
AS3 Class?
Hey, I am trying out your Pano2VR software and want to integrate some panoramas into an AS3 Flash file. The code works fine when it is not in a packaged class, but when I put it in the class, I get a whole bunch of errors. Here is my current code: package com.vs.pano{ import flash.display.*; import ...