Search found 96 matches
- Thu Jun 12, 2014 9:00 pm
- Forum: Object2VR general
- Topic: problems with Flash embed in O2VR3
- Replies: 2
- Views: 3611
- Thu Jun 12, 2014 6:27 pm
- Forum: Object2VR general
- Topic: Problems with HTML5 O2VR in iframes on mobile
- Replies: 1
- Views: 2705
Problems with HTML5 O2VR in iframes on mobile
Put a VR object into an iframe and it works fine. Add a margin to the skin (for instance so the object can be on the right and controls on the left) and it works fine on desktop but on iDevices the object gets strangely offset. In the example below I places an object with a 255px width on a skin wit...
- Wed Jun 11, 2014 4:47 am
- Forum: Object2VR general
- Topic: problems with Flash embed in O2VR3
- Replies: 2
- Views: 3611
problems with Flash embed in O2VR3
The only issue of consequence is absence of expressInstall.swf from the O2VR and P2VR packages. This has been the case from day one and should really be corrected. Embed code, HTML5 page generation var flashvars = {}; var params = {}; params.quality = "high"; params.bgcolor = "#ffffff...
- Tue May 27, 2014 6:15 pm
- Forum: Object2VR general
- Topic: problems with hotspots, margins and text boxes in O2VR3
- Replies: 5
- Views: 4598
Re: problems with hotspots, margins and text boxes in O2VR3
You can see this in action here.
Zoom in and you will see the template hotspot slip into the margin area.
Also, click full screen and you will see how the margin turns black.
Zoom in and you will see the template hotspot slip into the margin area.
Also, click full screen and you will see how the margin turns black.
- Tue May 27, 2014 3:28 pm
- Forum: Object2VR general
- Topic: problems with hotspots, margins and text boxes in O2VR3
- Replies: 5
- Views: 4598
Re: problems with hotspots, margins and text boxes in O2VR3
Yo Hopki, Working on Win7x64. Testing on that and Mac OSX with multiple browsers on Windows but only Safari on Mac. Same result on all. 1) To expand the text box issue, you can define a system text box, put text into it and it will work as expected. But when you set the text using a button function ...
- Tue May 27, 2014 5:38 am
- Forum: Object2VR general
- Topic: problems with hotspots, margins and text boxes in O2VR3
- Replies: 5
- Views: 4598
Re: problems with hotspots, margins and text boxes in O2VR3
Came up with a couple workarounds: 2) If you use margins, the VR Object is masked by the margin but hotspots float right over it -- no masking. Looks bad. 4) If you use margins to contain the VR object on the stage, when you go full screen in HTML5 the margin area turns black. In Flash it stays whit...
- Tue May 27, 2014 5:18 am
- Forum: Object2VR general
- Topic: problems with hotspots, margins and text boxes in O2VR3
- Replies: 5
- Views: 4598
problems with hotspots, margins and text boxes in O2VR3
More problems. Is it me or is it O2VR? What are the workarounds? 1) In HTML5 the text box doesn't display background or border and will not center text. Works fine in Flash. I really need a workaround? 2) If you use margins, the VR Object is masked by the margin but hotspots float right over it -- n...
- Tue May 27, 2014 2:10 am
- Forum: Object2VR general
- Topic: Auto Play Delay Difficulties
- Replies: 4
- Views: 3830
Re: Auto Play Delay Difficulties
The only way I found to delay start of autorotation at start is with javascript. Have autorotation disabled at start. Call a javascript function with a timer which completes with enabling autorotation.
- Sun May 18, 2014 9:49 pm
- Forum: Object2VR general
- Topic: HTML5 display sharpness problem
- Replies: 10
- Views: 7528
Re: HTML5 display sharpness problem
Jim, It only happens with vertical or max in this case because that is the dimension where the window and image aren't equal and the image is vertical. In your example it wouldn't make a difference because the source image isn't being resized, the width and height are equal and O2VR can easily calcu...
- Sat May 17, 2014 5:40 am
- Forum: Object2VR general
- Topic: HTML5 display sharpness problem
- Replies: 10
- Views: 7528
Re: HTML5 display sharpness problem
Good catch, Jim. LOTS of trial and error testing ensued. The problem seems to be with the way O2VR is doing image scaling to fit the display window. In my case, set it to vertical or max and the image gets blurry. Anything else and the image is sharp. My source images were 1000x2300. O2VR automatica...
- Thu May 15, 2014 11:05 pm
- Forum: Object2VR general
- Topic: HTML5 display sharpness problem
- Replies: 10
- Views: 7528
Re: HTML5 display sharpness problem
Howdy Hopki, No difference between browsers. I also see this in O2VR Flash output. If the image being displayed is larger than the display size it will be sharp. For instance, if you enable zoom with a max of 2 the generated images will be twice the size of how it displays initially and it will be s...
- Thu May 15, 2014 6:58 pm
- Forum: Object2VR general
- Topic: HTML5 display sharpness problem
- Replies: 10
- Views: 7528
Re: HTML5 display sharpness problem
Hi Hopki, Do you mean the interpolator specified under File > Settings > Images/Skin Editor / Interpolation Filter? I understand that the interpolator comes into play when creating the images/tiles from the source files. Does it also function in the display? If yes, where is it specified or included...
- Thu May 15, 2014 4:27 am
- Forum: Object2VR general
- Topic: HTML5 display sharpness problem
- Replies: 10
- Views: 7528
HTML5 display sharpness problem
The object2VR3 display engine has a sharpness problem. http://www.scottwitte.com/temp/images/O2VRSharp.jpg The image on the left is a 1:1 screen grab from O2VR displayed in the browser. The image on right is the actual image being displayed (img_0_0_1.jpg), also 1:1. Displaying the image by itself i...
- Sun May 11, 2014 6:44 am
- Forum: Pano2VR/Object2VR Skins
- Topic: Possible to offset Object VR image or tranformation point?
- Replies: 1
- Views: 1977
Possible to offset Object VR image or tranformation point?
I have an VR object that I want to place on the right of the "stage" with controls and popups on the left. I can accomplish that by simply adding white space to the left of all images. However, that means a lot of unneeded white tiles (in multirez) and when you zoom in it zooms from the ce...
- Fri Mar 14, 2014 2:22 am
- Forum: Pano2VR general
- Topic: v4.5 bug: Layered (positioned) div interaction blocked
- Replies: 12
- Views: 9208
Re: v4.5 bug: Layered (positioned) div interaction blocked
Gumir & Don, Thanks for diving into the code and trying to figure this out. I know that isn't just a casual effort. Gumir -- Earlier I said you were a good programer. I must amend that to very good. :) Your z-index observation hit the mark. And Don... not so shabby yourself. Here is what's happe...