Search found 86 matches
- Tue Dec 17, 2013 1:17 am
- Forum: Pano2VR general
- Topic: Re-use a patch?
- Replies: 3
- Views: 2484
Re: Re-use a patch?
Hello Tom I also use Pano2VR in a similar way - I stitch using PTGui and output an equirectangular image at the optimum size as recommended by PTGui and then import this image into Pano2VR. I then extract patches as necessary and retouch them in Photoshop. As I understand it the size of these patche...
- Sun Nov 24, 2013 4:29 pm
- Forum: Pano2VR general
- Topic: Park Tour example - confusing?
- Replies: 2
- Views: 2338
Park Tour example - confusing?
I have downloaded the project files for the Park Tour on the Pano2VR examples page. Using Pano2VR 4.1 I can open the .p2vr project file and can recreate the Flash and HTML5 output files. No problems there. However, I am really confused about the input. When I open the .p2vr file I can see that Pano2...
- Fri Nov 22, 2013 8:32 pm
- Forum: Pano2VR general
- Topic: Confused about SVG files in Pano2VR
- Replies: 5
- Views: 5030
Re: Confused about SVG files in Pano2VR
Interesting, thanks Joby. While I had realised that Pano2VR rasterises SVGs for its Flash output I hadn't realised that for HTML5 it retains them in a resolution independant, vector format and therefore they are better suited to today's Retina and similarly equipped devices, for which HTML5 is the m...
- Thu Nov 21, 2013 10:39 pm
- Forum: Pano2VR general
- Topic: Designing skins optimised for Retina displays
- Replies: 1
- Views: 2261
Designing skins optimised for Retina displays
I am working on a project where I would like the skin to be optimised for viewing on Retina displays, so that the controller buttons take advantage of the much higher pixel density of these screens and thus look crisper than they do on an older, non Retina screen. I guess one way to do this would be...
- Thu Nov 21, 2013 9:53 pm
- Forum: Pano2VR general
- Topic: Confused about SVG files in Pano2VR
- Replies: 5
- Views: 5030
Re: Confused about SVG files in Pano2VR
Hello Martin, thanks for your reply. I had assumed, incorrectly, that my logo in SVG format would be maintained in vector form into the Flash output file, so that it would be dynamically resized as required by any actions in the skin and thus still give nice clean edges when scaled to 200% in the ex...
- Thu Nov 21, 2013 1:05 pm
- Forum: Pano2VR general
- Topic: Confused about SVG files in Pano2VR
- Replies: 5
- Views: 5030
Confused about SVG files in Pano2VR
I am confused about using SVG files in skins in Pano2VR. I have made a logo as a scalable vector graphic - it contains no bitmapped elements, only vectors - and placed it in a skin as an SVG file, with its actions defined such that it scales up to 200% when the mouse hovers over it. This works, but ...
- Sat Aug 31, 2013 5:45 pm
- Forum: Pano2VR general
- Topic: Strange glitches with Move to Default View
- Replies: 3
- Views: 2862
Re: Strange glitches with Move to Default View
After further experimenting it seems that if I turn Movement: Inertia off in the Flash Advanced Settings pane in Pano2VR both problems go away. Pity, really, because I like the inertia effect - it seems gentler and more pleasing on the eye than the abrupt stops which occur with it turned off. Any th...
- Tue Aug 20, 2013 5:40 pm
- Forum: Pano2VR general
- Topic: Strange glitches with Move to Default View
- Replies: 3
- Views: 2862
Strange glitches with Move to Default View
I have noticed a strange issue with the Move to Default View action with a Flash pano (I haven't yet tried it with HTML5, so I can't say whether the problem is there as well). My skin has a 'Home' button, the actions for which are i) Stop Autorotate and ii) Move to Default View. Clicking the button ...
- Fri Jun 21, 2013 9:55 pm
- Forum: Pano2VR general
- Topic: Delaying the start of Auto Rotate
- Replies: 8
- Views: 4339
Re: Delaying the start of Auto Rotate
Hi Martin Thanks, that's as I suspected. I have tried adding a 'Move to...' action on loaded, but for the reasons described in my original post this is not a viable option. It would be really nice to have two 'Delay' fields in the Auto Rotate parameters - one for the delay after user interaction, wh...
- Tue Jun 11, 2013 11:23 pm
- Forum: Pano2VR general
- Topic: Delaying the start of Auto Rotate
- Replies: 8
- Views: 4339
Re: Delaying the start of Auto Rotate
Thomas, Martin, I guess you guys are probably in Iceland right now, but any initial comments on this, please? What might I be doing wrong?
Regards
Andrew
Regards
Andrew
- Tue Jun 11, 2013 6:33 pm
- Forum: Pano2VR general
- Topic: Delaying the start of Auto Rotate
- Replies: 8
- Views: 4339
Re: Delaying the start of Auto Rotate
Yes, Tong, I can see that it says 3 seconds in your screenshot, but have you actually tried it and got it to work? As far as I can see, the delay value is used only to delay auto rotate restarting after the pano view has been changed by a user interacting with the pano, and not to delay the start of...
- Tue Jun 11, 2013 5:25 pm
- Forum: Pano2VR general
- Topic: Delaying the start of Auto Rotate
- Replies: 8
- Views: 4339
Re: Delaying the start of Auto Rotate
Hello Tong, thanks for your reply. As far as I can see, 'Start after fully loaded' does exactly that, i.e. starts auto rotation as soon as the pano has loaded. What I would like is for the pano to start to auto rotate n seconds after the pano has fully loaded, where n is the value set in the 'Delay'...
- Tue Jun 11, 2013 2:51 pm
- Forum: Pano2VR general
- Topic: Delaying the start of Auto Rotate
- Replies: 8
- Views: 4339
Delaying the start of Auto Rotate
I am struggling to achieve what I expected to be a really simple task - to delay the start of auto rotation until a set period after a panorama has loaded, so that the default view is displayed for, say, five seconds, before the panorama starts to rotate. I have set the auto rotation delay to five s...
- Thu Sep 20, 2012 5:33 pm
- Forum: Pano2VR general
- Topic: Anyone viewing HTML5 panos with a Nexus 7?
- Replies: 3
- Views: 2507
Anyone viewing HTML5 panos with a Nexus 7?
My wife has said she will ask Santa to bring me a Nexus 7 for Christmas. Problem is I have visited our local computer store to try one and it didn't display HTML5 panos correctly, showing only one tile at any given time. Seems it's probably a Chrome for Android problem - panos on the krpano site als...
- Sun Jun 19, 2011 7:11 pm
- Forum: Pano2VR general
- Topic: HTML5 panos less sharp than Flash equivalent?
- Replies: 4
- Views: 4114
Re: HTML5 panos less sharp than Flash equivalent?
Thanks, Wim, for your reply and suggestions regarding selectively sharpening the cube faces. Whilst I'm sure that approach would help, it's not my experience that the cube faces are the source of the problem. To create the examples, below, I processed the same input files through both Pano2VR v3 and...