This sounds odd. Maybe a video or image has a file name with special (non ASCII) characters?
If this doesn't help, could you please send us the package to support@ggnome.com, and we will have a look.
Search found 2597 matches
- Mon Jan 20, 2025 1:14 pm
- Forum: Pano2VR general
- Topic: GGPKG Viewer 1.6.1 closes after Extraction
- Replies: 2
- Views: 458
- Sun Dec 08, 2024 2:51 pm
- Forum: Pano2VR general
- Topic: File-Size of GGPKG - what is responsible? (deep question)
- Replies: 4
- Views: 1408
Re: File-Size of GGPKG - what is responsible? (deep question)
Most of this details I understand and have tested. For example WebP saves for me around 10%, pi takes a huge impact with larger size.
But the open and most important question is:
When a patch do have a higer resolution than the panorama --> does this have a significant impact on the output ...
- Fri Nov 22, 2024 6:27 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Hands in VR mode
- Replies: 1
- Views: 1166
Re: Hands in VR mode
These hands come from Pano2VR and are just generated geometry. There is currently no way to use the Meta/OS hands inside WebXR directly, but we plan to have a more natural looking hand model in Pano2VR 8.
- Wed Sep 04, 2024 4:23 pm
- Forum: Pano2VR general
- Topic: multi-line input-field for normal.ggf
- Replies: 2
- Views: 1919
Re: multi-line input-field for normal.ggf
This is now avialable in 7.1.4. The call is:
Code: Select all
addTextArea(string id, string label, string default="")
- Thu Aug 29, 2024 10:41 am
- Forum: Pano2VR general
- Topic: Automated ID in final index.html
- Replies: 2
- Views: 1864
Re: Automated ID in final index.html
Hello Kai,
we can not give the DIVs unique IDs in a simple way, as we have elements the multiply Skin elements, like (nested) cloners and hotspot templates,... and you can even have multiple project on the same page.
However you can assign your own classes to skin elements or use CSS to address ...
we can not give the DIVs unique IDs in a simple way, as we have elements the multiply Skin elements, like (nested) cloners and hotspot templates,... and you can even have multiple project on the same page.
However you can assign your own classes to skin elements or use CSS to address ...
- Thu Aug 22, 2024 1:51 pm
- Forum: Pano2VR general
- Topic: multi-line input-field for normal.ggf
- Replies: 2
- Views: 1919
Re: multi-line input-field for normal.ggf
Not yet, but I will add this as a feature request.
- Mon Aug 19, 2024 5:14 pm
- Forum: Pano2VR general
- Topic: Skin Variables in HTML Templates
- Replies: 1
- Views: 1551
Re: Skin Variables in HTML Templates
Hi,
The skin variables don't work (yet) in the HTML template, but you can use the user data fields and the project user data placeholders.
The skin variables don't work (yet) in the HTML template, but you can use the user data fields and the project user data placeholders.
- Sat Aug 10, 2024 10:32 am
- Forum: Pano2VR general
- Topic: Can I define an individual normal.ggt on project basis?
- Replies: 2
- Views: 2508
Re: Can I define an individual normal.ggt on project basis?
Hello Kai,
you can create a .ggt file in your project directory, and this way your will get and additional entry in th e html templates that starts with the placeholder "$d/". So the logic is similar to skins.
you can create a .ggt file in your project directory, and this way your will get and additional entry in th e html templates that starts with the placeholder "$d/". So the logic is similar to skins.
- Wed Jul 31, 2024 6:48 pm
- Forum: Pano2VR general
- Topic: 7.1.1a arm64 Revision: 20895/6.2.12 Crashes a lot
- Replies: 2
- Views: 2397
Re: 7.1.1a arm64 Revision: 20895/6.2.12 Crashes a lot
Hi Jeff,
We have fixed this bug in Pano2VR 7.1.2.
We have fixed this bug in Pano2VR 7.1.2.
- Wed Jun 26, 2024 3:46 pm
- Forum: Pano2VR general
- Topic: Three.js not available!
- Replies: 2
- Views: 2317
Re: Three.js not available!
You can savely ignore this warning. This would only be relevant, if you use WebXR. The latest version optimizes the output by skipping the WebXR folder, and removing three.js if it is not needed.
- Sat Jun 15, 2024 12:50 pm
- Forum: Pano2VR general
- Topic: The effect of using Morph Transitions on polygon hotspots is incorrect
- Replies: 4
- Views: 2988
Re: The effect of using Morph Transitions on polygon hotspots is incorrect
We aleady found a solution for this problem, and 7.1.1 with the fix will be released soon.
- Thu Jun 13, 2024 2:58 pm
- Forum: Pano2VR general
- Topic: Pano2VR 7 released
- Replies: 3
- Views: 48085
Pano2VR 7.1 released
Pano2VR 7.1.0 released
We are so happy to finally release version 7.1 with Morph Transitions, Generative AI Patches and VR 180 support.
This version also comes with hand tracking in immersive views, major improvements to the integrated web server and a lot more features, improvements and fixes ...
We are so happy to finally release version 7.1 with Morph Transitions, Generative AI Patches and VR 180 support.
This version also comes with hand tracking in immersive views, major improvements to the integrated web server and a lot more features, improvements and fixes ...
- Fri May 31, 2024 5:20 pm
- Forum: Pano2VR general
- Topic: [SOLVED] Custom node id instead of player.getCurrentNode ?
- Replies: 2
- Views: 2196
Re: Custom node id instead of player.getCurrentNode ?
You can use the "userdata" object to get the current custom node id, so
would do the trick
Code: Select all
text = text + "#" + player.userdata.customnodeid
- Wed May 29, 2024 4:07 pm
- Forum: Object2VR general
- Topic: Object2VR 4.0 released
- Replies: 1
- Views: 4924
Re: Object2VR 4.0 released
We just released Object2VR 4.0.1 with some minor fixes:
- Workaround for iOS 17 player darkening
- Skin preview is working again
- Allow Webp for hotspots
- Fix for switching between outputs
- Capture: Fixed the PanoTable script
- Wed May 29, 2024 4:05 pm
- Forum: Object2VR general
- Topic: Object2VR 4.0 released
- Replies: 1
- Views: 4924
Object2VR 4.0 released
We have released the stable version of Object2VR 4.0!
https://ggnome.com/2024/04/object2vr-4-released/
https://ggnome.com/2024/04/object2vr-4-released/