1. [02-May-2025 10:53:24 UTC] PHP Deprecated: Function utf8_encode() is deprecated in /home/ppmgxuna/public_html/wp-content/plugins/garden-gnome-package/include/ggpackage.php on line 67
As far as I understand this is deprecated from php8.2
2. plugins/garden-gnome-package/include/ggskin.css
.ggskin ...
Search found 9 matches
- Fri May 02, 2025 2:54 pm
- Forum: CMS Plugins
- Topic: Bugs Wordpress: Deprecated php and invalid css
- Replies: 0
- Views: 8770
- Sat Jan 04, 2025 11:20 am
- Forum: Pano2VR general
- Topic: Bug - Invalid css output?
- Replies: 0
- Views: 5289
Bug - Invalid css output?
From the file: plugins/garden-gnome-package/include/ggskin.css?ver=6.7.1 (wordpress)
.ggskin img {
margin: none !important;
border: none !important;
padding: none !important;
box-shadow: none !important;
background: none !important;
In W3 validator I get this:
.ggskin img Value Error ...
.ggskin img {
margin: none !important;
border: none !important;
padding: none !important;
box-shadow: none !important;
background: none !important;
In W3 validator I get this:
.ggskin img Value Error ...
- Thu May 09, 2024 8:37 am
- Forum: Pano2VR general
- Topic: Transition morph and FoV, feature or bug?
- Replies: 1
- Views: 1742
Re: Transition morph and FoV, feature or bug?
Looks like this is fixed with the latest beta. It now seems to work as I would expect. 

- Thu May 02, 2024 12:38 pm
- Forum: Pano2VR general
- Topic: Transition morph and FoV, feature or bug?
- Replies: 1
- Views: 1742
Transition morph and FoV, feature or bug?
It looks like the the morph transition takes it Fov from Max setting under the viewing parameters and not the target of the node, which to me seems rather strange. And unconvenient.
I prefer to set the target view around 60° allow to zoom out a bit, but I can not do that as clicking the node will ...
I prefer to set the target view around 60° allow to zoom out a bit, but I can not do that as clicking the node will ...
- Fri Nov 03, 2023 6:07 pm
- Forum: Pano2VR general
- Topic: Nodeimage view
- Replies: 3
- Views: 13527
Re: Nodeimage view
Looking forward to it. Will be a big improvement for my projects.
- Thu Nov 02, 2023 9:00 am
- Forum: Pano2VR general
- Topic: Nodeimage view
- Replies: 3
- Views: 13527
Re: Nodeimage view
To answer my own question. Yes it is possible by making several node templates, not practical on large projects, but as my tours are not that big it is no big deal timewise.
- Thu Nov 02, 2023 8:55 am
- Forum: Pano2VR general
- Topic: Visible hotspot in the integrated server, but invisible via internet
- Replies: 2
- Views: 14338
Re: Visible hotspot in the integrated server, but invisible via internet
I had something similar happening. The skin disappearing when uploaded to the internet but visible on my local machine. It was because I had removed the sounds splashscreen in the skin. I managed to get it working after removing some variables also.
- Wed Oct 25, 2023 1:01 pm
- Forum: Pano2VR general
- Topic: Nodeimage view
- Replies: 3
- Views: 13527
Nodeimage view
There is deault, target and specific view under properties > nodeimage.
I am only able to get the deault view, but I would like the preview to have the targetview of each individual node. Is this possible?
I am only able to get the deault view, but I would like the preview to have the targetview of each individual node. Is this possible?
- Thu Sep 28, 2023 11:20 am
- Forum: Pano2VR general
- Topic: Flickering in Animation
- Replies: 2
- Views: 1283
Re: Flickering in Animation
If you search jitter of details you will find some info mostly regarding a plugin called neat video which I know can atleast reduce these problems. This can happen if there is too much details for the videoresolution. Maybe you could try different zoom level on the problemareas or render at higher ...