I created a virtual tour of a car dealership here: https://electri4ka.ua/tour/t1/, where each hotspot can have from one to three iframes. They're placed on tablets near the cars. So, because there are so many of them, the tour starts lagging. Here's an example of one of my iframes:
<div style ...
Search found 25 matches
- Sun Oct 05, 2025 11:20 am
- Forum: Pano2VR general
- Topic: Large Number of Iframes Slows Down Panorama Loading
- Replies: 1
- Views: 2597
- Wed Oct 01, 2025 1:25 pm
- Forum: Pano2VR general
- Topic: Oculus/Meta VR Headset and Pano2VR Virtual Tour
- Replies: 2
- Views: 2885
Oculus/Meta VR Headset and Pano2VR Virtual Tour
Hello, I need some help. I created a virtual tour in Pano2VR with a VR skin and viewed it using an Oculus 2 VR headset. The issue is that while in the VR environment of the tour, I feel like a child or a tiny person—everything around me appears very large. I couldn’t find a way to zoom out the image ...
- Wed Aug 13, 2025 2:47 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Icon Animation in skin for VR Mode
- Replies: 4
- Views: 11506
Re: Icon Animation in skin for VR Mode
Hi,
When viewing in the immersive mode CSS can not be used, everything is done by three.js.
This is why it was such a big deal getting the skin editor working with the immersive view.
You would need to look how to do this using three.js.
Maybe a ChatGPT question.
Regards,
Hello. Could you ...
- Tue Jul 08, 2025 3:35 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Icon Animation in skin for VR Mode
- Replies: 4
- Views: 11506
- Thu Jul 03, 2025 10:20 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Icon Animation in skin for VR Mode
- Replies: 4
- Views: 11506
Icon Animation in skin for VR Mode
I can’t animate hotspot icons in VR mode. I’m trying to achieve a result like this: https://www.thinglink.com/webvr/1264679527141867522. However, even a simple style (below) only works in a regular browser:
.medallion {
position: relative;
width: 100px;
height: 100px;
transform-style: preserve ...
.medallion {
position: relative;
width: 100px;
height: 100px;
transform-style: preserve ...
- Wed Jul 02, 2025 7:34 pm
- Forum: Pano2VR general
- Topic: AI Patch
- Replies: 2
- Views: 8514
Re: AI Patch
thank you, you helped me
- Wed Jul 02, 2025 3:19 pm
- Forum: Pano2VR general
- Topic: AI Patch
- Replies: 2
- Views: 8514
AI Patch
Please tell me where I can find information about the cost of generating a nadir point using artificial intelligence. I saw this in training videos, but I couldn't find details on the cost or how to use it.
- Fri Apr 25, 2025 12:50 am
- Forum: Pano2VR - Google Street View Export
- Topic: Error: not a 360 photo
- Replies: 22
- Views: 1277694
Re: Error: not a 360 photo
And I'm talking about what doesn't work)tdee wrote: Thu Apr 24, 2025 3:09 pm Yes, uploading directly to Google works with the account that gives the error in Pano2VR.
- Wed Apr 23, 2025 8:51 am
- Forum: Pano2VR - Google Street View Export
- Topic: Error: not a 360 photo
- Replies: 22
- Views: 1277694
Re: Error: not a 360 photo
Hello. I haven't uploaded panoramas to Google Maps for a long time, but yesterday I encountered the same issue: "The image is not a 360 photo." I started switching accounts, and on one of the three accounts, the photos uploaded successfully. I also noticed that if you go to Google Maps directly ...
- Tue Dec 17, 2024 9:33 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Using Placeholders for "CSS Styles" in "Draw Cloner"
- Replies: 2
- Views: 15386
Re: Using Placeholders for "CSS Styles" in "Draw Cloner"
Thank you for taking the time to create the example. The idea is good. But at the moment, I have about 200 cars, and each has 3 to 7 interior colors. On the website, I use one skin (player created with the skin) for all projects. This means I would need to create between 600 and 1400 style classes ...
- Mon Dec 16, 2024 3:55 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Using Placeholders for "CSS Styles" in "Draw Cloner"
- Replies: 2
- Views: 15386
Using Placeholders for "CSS Styles" in "Draw Cloner"
Hello,
In the comments (placeholder $(uo)) for each node, I specified CSS styles:
1.png 2.png
In the skin, under the "Draw Cloner" settings, I added a "Draw Rectangle." For the "Draw Rectangle" styles, I used $(uo):
4.png
If this functionality worked correctly, I would get the following ...
In the comments (placeholder $(uo)) for each node, I specified CSS styles:
1.png 2.png
In the skin, under the "Draw Cloner" settings, I added a "Draw Rectangle." For the "Draw Rectangle" styles, I used $(uo):
4.png
If this functionality worked correctly, I would get the following ...
- Sun Nov 26, 2023 2:54 pm
- Forum: Object2VR general
- Topic: Feature wishlist
- Replies: 162
- Views: 4030488
Re: Feature wishlist
Implement zoom functionality using a magnifying glass instead of using the '+' and '-' buttons. The buttons aren't convenient; you have to press them several times or scroll the mouse wheel. Also, once you've zoomed in on an object, you can't rotate it 360 degrees. You have to press '-' or scroll ...
- Sun Nov 26, 2023 2:42 pm
- Forum: Object2VR general
- Topic: Feature wishlist
- Replies: 162
- Views: 4030488
Re: Feature wishlist
It's impossible to assign different folders for storing skins for different versions of the program. If you set it up in one version, the same folder will appear in another version of the program, and vice versa. It's very inconvenient. There's no way to separate the program skins.
- Thu Nov 23, 2023 11:18 am
- Forum: Object2VR general
- Topic: Feature wishlist
- Replies: 162
- Views: 4030488
Re: Feature wishlist
Implement the ability to replace the standard mouse cursor with different visual styles based on mouse movement.
You can see an example here: https://www.dongchedi.com/auto/series/5820
You can see an example here: https://www.dongchedi.com/auto/series/5820
- Fri Sep 22, 2023 8:58 am
- Forum: Pano2VR/Object2VR Skins
- Topic: Editing a skin for the Garden Gnome Package Viewer application
- Replies: 2
- Views: 55246
Re: Editing a skin for the Garden Gnome Package Viewer application
With the help of tech support, a workaround was found. But it affects the main skin. So for our purpose we had to make a separate tour for the Garden Gnome Package Viewer application. This is very inconvenient, and we hope that the developers of the Garden Gnome Package Viewer application will make ...
