OK, got it. Sorry to whine.
But you do know that P2VR rivals Photoshop for UI bafflingness.
Search found 64 matches
- Sun Jun 07, 2020 7:17 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 425
- Sun Jun 07, 2020 7:05 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 425
Re: How to change autorotation speed in simplex_v6.ggsk?
"you will see in the container..." The what? How do I get to it? I found something in the skin editor tree with the path controller>controller_slider>autorotate_buttons. But its contents don't seem to match what you show. I need more guidance. Assume I have just opened the project and don't know wha...
- Fri Jun 05, 2020 2:44 pm
- Forum: Pano2VR general
- Topic: V6.1.8 -- WebXR not working
- Replies: 5
- Views: 881
Re: V6.1.8 -- WebXR not working
I think the issue is SSL. Apparently webXR works only on an https connection. My website did not have SSL (installing now).
Is it possible to test webXR on the P2VR local server?
Is it possible to test webXR on the P2VR local server?
- Fri Jun 05, 2020 3:30 am
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 425
Re: How to change autorotation speed in simplex_v6.ggsk?
It is of course possible to set the autorotation speed on the main screen -- but only by also switching it on by default. I want i off by default and slow when user clicks the button.
- Fri Jun 05, 2020 3:23 am
- Forum: Pano2VR/Object2VR Skins
- Topic: How to change autorotation speed in simplex_v6.ggsk?
- Replies: 4
- Views: 425
How to change autorotation speed in simplex_v6.ggsk?
Essential parameters like default autorotation speed keep getting harder to set, and now seem to have vanished altogether in v 6.1. Please tell me it is still possible to set that; and how to do that for simplex_v6 - full details, if you please.
- Fri Jun 05, 2020 3:16 am
- Forum: Pano2VR general
- Topic: "do_not_modify_skin" -- what does it mean?
- Replies: 4
- Views: 368
Re: "do_not_modify_skin" -- what does it mean?
Right, I get that. But some essential parameters now seem to be inaccessible - or should I say even more inaccessible than before. Case in point: how the hell do I change the default autorotation speed?
- Thu Jun 04, 2020 3:50 pm
- Forum: Pano2VR general
- Topic: V6.1.8 -- WebXR not working
- Replies: 5
- Views: 881
V6.1.8 -- WebXR not working
Hi I have built 2 tours with v 6.1.8, in both cases VR is enabled and there is a webxr folder in the output. But when I visit them on Oculus Go, no VR display is possible with any of 3 browsers: Oculus Browser and Samsung Internet show no Enter VR icon, Firefox Reality shows one but the result is a ...
- Fri May 29, 2020 7:08 pm
- Forum: Pano2VR general
- Topic: "do_not_modify_skin" -- what does it mean?
- Replies: 4
- Views: 368
"do_not_modify_skin" -- what does it mean?
Built a tour with v.6.1.8 Pro using simplex_v6.ggsk. Now I would like to add a splash image but when I open the skin editor the top node of the tree is called "do_not_modify_skin" and the canvas shows a warning to only use the skin configuration tool. Does that mean I can't add my splash screen? It ...
- Tue May 26, 2020 4:57 pm
- Forum: Pano2VR general
- Topic: Hotspots vanishing on re-save v.6.1
- Replies: 4
- Views: 296
Re: Hotspots vanishing on re-save v.6.1
This problem is fixed in version 6.1.8.
- Sat May 23, 2020 10:46 pm
- Forum: Pano2VR general
- Topic: Hotspots vanishing on re-save v.6.1
- Replies: 4
- Views: 296
Re: Hotspots vanishing on re-save v.6.1
e-mailed you.
- Thu May 21, 2020 2:23 pm
- Forum: Pano2VR general
- Topic: Hotspots vanishing on re-save v.6.1
- Replies: 4
- Views: 296
Hotspots vanishing on re-save v.6.1
I made a 6 node tour with about a dozen point otspots using v.6.1. When I changed the start pano and re-saved XML, all but one of the hotspots were gone. They are still showing and working in P2VR , but not in the saved tour. Full re-save same problem - only one of 12 hotspots visible. I would reall...
- Tue May 05, 2020 1:51 am
- Forum: Pano2VR general
- Topic: What about WebXR?
- Replies: 3
- Views: 541
Re: What about WebXR?
A week or 2! Impressive if you can deliver that fast. Is it possible for the player to automatically select the WebVR API when it is available,and WebXR is not? It seems that may be the case for a while. Mozilla have announced they will be removing WebVR, but they have not yet released WebXR AFIK. T...
- Mon May 04, 2020 5:48 pm
- Forum: Pano2VR general
- Topic: What about WebXR?
- Replies: 3
- Views: 541
What about WebXR?
The addition of WebVR support to v. 6.1 comes a bit late, given that it has been deprecated for a couple of years and may be dead soon. Google and FB have both now officially dropped that API from their browsers in favor of WebXR only. Some of us are lobbying to get it restored to Oculus Browser bec...
- Mon Aug 26, 2019 12:02 am
- Forum: Pano2VR general
- Topic: Loading and saving stereo panos
- Replies: 2
- Views: 911
Re: Loading aving stereo panos
In a similar vein, itwould be nice to be able to just drop 2 images into P2VR and declare them to be a stereo pair.
And separate them again after editing.
And separate them again after editing.
- Sun Aug 25, 2019 11:54 pm
- Forum: Pano2VR general
- Topic: Loading and saving stereo panos
- Replies: 2
- Views: 911
Loading and saving stereo panos
OK, I have loaded a stereo panorama as stereo -- by packing it into an over/under equi -- and added some nice patches.
Now, how the hell do I save the result? The "save as equirectangular" transformation saves only one eye. Am I missing something?
Now, how the hell do I save the result? The "save as equirectangular" transformation saves only one eye. Am I missing something?