Connecting the dots: This new thread viewtopic.php?f=6&t=11729&p=48327#p48327 describes how to use CSS classes.
Lionel
Search found 10 matches
- Fri Feb 24, 2017 12:53 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: How to use CSS Classes and Styles (HTML5 only)
- Replies: 2
- Views: 3155
- Thu Feb 23, 2017 11:54 pm
- Forum: Pano2VR general
- Topic: Using CSS Classes
- Replies: 7
- Views: 9085
Re: Using CSS Classes
UPDATED - SEE BELOW Thank you very much, this is exactly what I asked for. By the way, with 5.0.3 it appears the dialog box does not enable you to tell it where your CSS is; perhaps I don't know where to look. No problem with 5.1 beta that I downloaded today. Regards Lionel UPDATE Ok, after making ...
- Sun Feb 19, 2017 8:14 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Help Making a Responsive Skin Please
- Replies: 0
- Views: 2486
Help Making a Responsive Skin Please
Hi, I'm looking for some help making a responsive skin, please. I consider myself a newbie; I've been working my way through the skin editor, learned a lot, but now I need some help, please. I'm going to do this in stages rather than one big leap; step 1 has to do with using CSS to style text elemen...
- Wed Feb 15, 2017 9:14 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: How to use CSS Classes and Styles (HTML5 only)
- Replies: 2
- Views: 3155
How to use CSS Classes and Styles (HTML5 only)
I'm looking for documentation or an example of how I can use CSS Styles and CSS Classes in the skin editor. I'm aware of several forum threads that touch on this topic, especially this one https://ggnome.com/forum/viewtopic.php?t=10341 which does not cover CSS Classes. I'm especially interested in u...
- Wed Feb 15, 2017 8:10 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Advice on using and managing skins, please
- Replies: 2
- Views: 2142
Re: Advice on using and managing skins, please
I guess I'm headed that way, somewhat reluctantly.
Regards
Lionel
Regards
Lionel
- Thu Feb 09, 2017 10:45 pm
- Forum: Pano2VR general
- Topic: Color Management
- Replies: 3
- Views: 2684
Re: Color Management
Thanks, that explains a lot - and I have a lot to learn.
Regards
Lionel
Regards
Lionel
- Thu Feb 09, 2017 4:19 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Advice on using and managing skins, please
- Replies: 2
- Views: 2142
Advice on using and managing skins, please
I am slowly improving my understanding of the whole concept of a skin, and that has prompted me to take a pause and think about the best way for me to proceed with making widgets for my iBook. My understanding is that in my case I will have a project for each image/widget (I'm not linking images in ...
- Thu Feb 09, 2017 3:38 pm
- Forum: Pano2VR general
- Topic: Color Management
- Replies: 3
- Views: 2684
Color Management
My observations lead me to believe that Pano2VR is not color managed. Is that correct?
I have also noticed that the Default.png that P2VR creates for iBooks widgets has the color profile removed. Is there a reason for that? It makes a big difference with my images.
Regards
Lionel
I have also noticed that the Default.png that P2VR creates for iBooks widgets has the color profile removed. Is there a reason for that? It makes a big difference with my images.
Regards
Lionel
- Mon Feb 06, 2017 4:35 pm
- Forum: Pano2VR general
- Topic: New here, having trouble determining FoV
- Replies: 2
- Views: 1990
Re: New here, having trouble determining FoV
UPDATE Hi, I'm posting an update to reflect what I've learned, and a response from Martin. First the easy part: I've learned that the iBooks.ggt has a mechanism that allows me to provide my own image for the Default.png. That makes all my related probems go away. Actually, it's better than that bec...
- Tue Jan 31, 2017 4:59 pm
- Forum: Pano2VR general
- Topic: New here, having trouble determining FoV
- Replies: 2
- Views: 1990
New here, having trouble determining FoV
Hi, I'm new here, working with the trial version. My main goal at the moment is to embed large panos into iBooks as widgets. I'm currently working with a pano stitched, straightened and leveled in PTGui, using the Cylindrical projection; it measures 14,922px X 4,974px, so it has an aspect ratio of e...