Hi,
Is it possible to somehow move the skin outside of the image area of the player ? by re-positioning the div it is in perhaps ? Or would I need to implement all skin functions outside the scope of the player on my own ?
Search found 9 matches
- Thu Nov 26, 2015 4:48 pm
- Forum: Pano2VR/Object2VR Skins
- Topic: Placing skin outside the player - Object2VR
- Replies: 1
- Views: 1438
- Thu Nov 26, 2015 4:39 pm
- Forum: Object2VR general
- Topic: Animating skin elements
- Replies: 3
- Views: 4471
Re: Animating skin elements
Hi,
I'm using Object2VR - does the functionality from Pano2VR apply for Object2VR as well ?
I'm using Object2VR - does the functionality from Pano2VR apply for Object2VR as well ?
- Mon Nov 23, 2015 10:07 pm
- Forum: Object2VR general
- Topic: Animating skin elements
- Replies: 3
- Views: 4471
Animating skin elements
Is there some way to animate skin elements ? I want to create a "popup menu" that is displayed when the user presses a button. I've created a Container that contains the menu, but I can only toggle visibility when the "menu" button is pressed, and it's not very nice. I'd like to ...
- Fri Nov 20, 2015 11:16 am
- Forum: Object2VR general
- Topic: Javascript API documentation
- Replies: 2
- Views: 2653
Re: Javascript API documentation
Website => Documents => Object2VR: Under the heading Reference you will see the link for JavaScript API. I looked at that, but it basically seems to be the Flash API ...could be you have not updated the text or something; It says: "First of all you need to enable the external Flash interface. ...
- Fri Nov 20, 2015 11:06 am
- Forum: Object2VR general
- Topic: drag while zoomed in should rotate not move object around
- Replies: 2
- Views: 2529
Re: drag while zoomed in should rotate not move object aroun
Thanks! This solved my problem!
- Fri Nov 20, 2015 11:02 am
- Forum: Object2VR general
- Topic: Stop Autorotate when interacting with model
- Replies: 3
- Views: 2872
Re: Stop Autorotate when interacting with model
Sure - if you interact with the model by dragging it left/right with the mouse. This causes the auto-rotate to stop, and re-start after the defined delay set in the "Auto Play" section.Hopki wrote: But can you give an example of stopping the rotation other that from the button.
- Thu Nov 19, 2015 7:54 am
- Forum: Object2VR general
- Topic: Javascript API documentation
- Replies: 2
- Views: 2653
Javascript API documentation
Is there some kind of documentation of any Javascript APIs for Object2VR ?
Looking in skin.js I can see there are a lot of functions/methods that interacts with Object2VR - would be great to be able to develop my own skin and functionality.
Anyone ?
-mortenft
Looking in skin.js I can see there are a lot of functions/methods that interacts with Object2VR - would be great to be able to develop my own skin and functionality.
Anyone ?
-mortenft
- Wed Nov 18, 2015 9:10 pm
- Forum: Object2VR general
- Topic: drag while zoomed in should rotate not move object around
- Replies: 2
- Views: 2529
drag while zoomed in should rotate not move object around
When the zoom level is at 1, the user can drag left/right to rotate the object. However, if they zoom in, dragging only moves the image around inside the viewport.
Is there someway to make the dragging rotate the object at the zoom level instead og panning the image around ?
Is there someway to make the dragging rotate the object at the zoom level instead og panning the image around ?
- Wed Nov 18, 2015 6:25 pm
- Forum: Object2VR general
- Topic: Stop Autorotate when interacting with model
- Replies: 3
- Views: 2872
Stop Autorotate when interacting with model
Hi, When in autorotate mode, the player re-starts the rotation after a defined timeperiod after an interaction with the object has been made by the user. However, is there some way to perform some code when this occurs ? I have a Play and a Pause button, and the Play button hides the Pause button, a...