Search found 9 matches

by CarstenT
Fri Apr 27, 2018 11:42 pm
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

Very elegant solution. This works perfectly for me.

Tanks a LOT!
by CarstenT
Sun Apr 08, 2018 4:34 pm
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

Probably I am somewhat missing an important point – but I still do not get my desired result. Let me try it the other way round and describe what I would like to achieve in the project you use in the video “Adding Floor Plans – Pano2VR Pro”. I would like to have the option to look at a floor plan of...
by CarstenT
Wed Apr 04, 2018 7:18 pm
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

Shall I interpret the absence of an answer as: "In the current version of Pano2VR it can not be done"?

Greetings

CTR
by CarstenT
Sat Mar 17, 2018 9:49 am
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

One short note: I have upgraded to Pano2VR 6.0 (great software and great team). So if there is a better solution to my problem in this version - I will take that one :)
by CarstenT
Thu Mar 15, 2018 12:21 am
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

Hi Hopki! What the tour should do is: I can open the maps in any pano - I can switch floor levels in the map - when I move to a new pano (e.g. via hotspot in the current pano), the map should switch to the floor level of the new room. What it currently does: I can open the maps in any pano - I can s...
by CarstenT
Fri Feb 23, 2018 8:51 pm
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

Hello Hopki! So now I have restructured and tidied my skin. To no avail! There is a container "Floor Selectors" with 3 pairs oft text boxes, one pair for each floor level. Initial position -810 / 0 OG_inactiv / OG_activ EG_inactiv / EG_activ UG_inactiv / UG_activ The structure is similar to all pair...
by CarstenT
Fri Feb 23, 2018 10:05 am
Forum: Pano2VR/Object2VR Skins
Topic: How to resize a text box that is between arrows on the left and right of the screen
Replies: 3
Views: 622

Re: How to resize a text box that is between arrows on the left and right of the screen

Will this work for you?

In the simplex skin textbox:
Position: X 0,00 Percent, Y 280 pixels, Anchor to bottom bar
Size: Width 100%, Height 20 pixels

The arrows above that tetx box. I only see a problem if the window is so small that the text will run under the arrow.

Greetings

CTR
by CarstenT
Thu Feb 22, 2018 12:51 pm
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Re: Problem with map levels

Hi Hopki! Tank you fort he answer. This did solve the problem half-way. What I did for the three floorplans for UG, EG and OG: Step 1: I removed the node markers for the three levels. In the container Maps I added a logic block to each of the three maps - like for the floor plan EG: "If Tag contains...
by CarstenT
Wed Feb 21, 2018 9:30 pm
Forum: Pano2VR/Object2VR Skins
Topic: Problem with map levels
Replies: 12
Views: 1765

Problem with map levels

Hello! Currently I am stuck in problem regarding a new tour. Could someone please give me a hint on how to overcome my - hopefully - temporary blindness? The structure of the tour is pretty straight foreward. There are three levels in the building and all panos are tagged accordingly: Untergeschoss ...